#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfShaderObject.hxx>
-#include <Graphic3d_ShaderObject_Handle.hxx>
+
+//! Forward declaration
+class Handle(Graphic3d_ShaderObject);
//! This class is responsible for managing shader objects.
class Graphic3d_ShaderObject : public Standard_Transient
Graphic3d_TypeOfShaderObject myType;
};
+DEFINE_STANDARD_HANDLE (Graphic3d_ShaderObject, Standard_Transient)
+
#endif