/*** Texture map ***/
Handle(Graphic3d_TextureMap) GroupTextureMap = CTX->TextureMap();
- if (! GroupTextureMap.IsNull() )
+ if (! GroupTextureMap.IsNull() ) {
MyCGroup.ContextFillArea.Texture.TexId = GroupTextureMap->TextureId();
- else
+ MyCGroup.ContextFillArea.Texture.doTextureMap =
+ CTX->TextureMapState () ? 1 : 0;
+ }
+ else {
MyCGroup.ContextFillArea.Texture.TexId = -1;
-
- MyCGroup.ContextFillArea.Texture.doTextureMap =
- CTX->TextureMapState () ? 1 : 0;
+ MyCGroup.ContextFillArea.Texture.doTextureMap = 0;
+ }
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
Standard_Integer aPolyMode;