// purpose :
// =======================================================================
Graphic3d_Camera::Graphic3d_Camera (const Handle(Graphic3d_Camera)& theOther)
+: myUp (0.0, 1.0, 0.0),
+ myEye (0.0, 0.0, -1500.0),
+ myCenter (0.0, 0.0, 0.0),
+ myAxialScale (1.0, 1.0, 1.0),
+ myProjType (Projection_Orthographic),
+ myFOVy (45.0),
+ myFOVyTan (Tan (DTR_HALF * 45.0)),
+ myZNear (DEFAULT_ZNEAR),
+ myZFar (DEFAULT_ZFAR),
+ myAspect (1.0),
+ myScale (1000.0),
+ myZFocus (1.0),
+ myZFocusType (FocusType_Relative),
+ myIOD (0.05),
+ myIODType (IODType_Relative)
{
myWorldViewProjState.Initialize (this);