#define _Graphic3d_CStructure_HeaderFile
#include <Graphic3d_BndBox4f.hxx>
-#include <Graphic3d_CStructure_Handle.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_ViewAffinity.hxx>
+#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_Vec3.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Standard_Transient.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
+//! Forward declaration.
class Handle(Graphic3d_StructureManager);
+class Handle(Graphic3d_CStructure);
//! Low-level graphic structure interface
class Graphic3d_CStructure : public Standard_Transient
};
+DEFINE_STANDARD_HANDLE (Graphic3d_CStructure, Standard_Transient)
+
#endif // _Graphic3d_CStructure_HeaderFile