//! Empty constructor, which should be followed by light source properties configuration.
Standard_EXPORT Graphic3d_CLight (Graphic3d_TypeOfLightSource theType);
+ //! Copy parameters from another light source excluding source type.
+ Standard_EXPORT void CopyFrom (const Handle(Graphic3d_CLight)& theLight);
+
//! Returns the Type of the Light, cannot be changed after object construction.
Graphic3d_TypeOfLightSource Type() const { return myType; }