#include <TCollection_AsciiString.hxx>
#include <OSD_Environment.hxx>
-#include <Graphic3d_NameOfFont.hxx>
+#include <Font_NameOfFont.hxx>
//-Aliases
Graphic3d_AspectText3d::Graphic3d_AspectText3d ():
-MyFont (Graphic3d_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
+MyFont (Font_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
MyTextZoomable = Standard_False;
MyTextAngle = 0.0;
MyTextFontAspect = Font_FA_Regular;
MyTextAngle = 0.0;
MyTextFontAspect = Font_FA_Regular;
if(MyFont.Length() == 0)
- MyFont.AssignCat(Graphic3d_NOF_ASCII_MONO);
+ MyFont.AssignCat(Font_NOF_ASCII_MONO);
if (AFactor <= 0.0)
Graphic3d_AspectTextDefinitionError::Raise
TCollection_AsciiString aTemp("");
if( !strlen(AFont))
- aTemp.AssignCat(Graphic3d_NOF_ASCII_MONO);
+ aTemp.AssignCat(Font_NOF_ASCII_MONO);
else
aTemp.AssignCat(AFont);
MyFont = aTemp;