//! Set skip first triangle edge flag for drawing wireframe presentation of quads array split into triangles.
void SetSkipFirstEdge (bool theToSkipFirstEdge) { myToSkipFirstEdge = theToSkipFirstEdge; }
+ //! Returns TRUE if silhouette (outline) should be drawn (with edge color and width); FALSE by default.
+ bool ToDrawSilhouette() const { return myToDrawSilhouette; }
+
+ //! Enables/disables drawing silhouette (outline).
+ void SetDrawSilhouette (bool theToDraw) { myToDrawSilhouette = theToDraw; }
+
public:
//! Returns the hatch type used when InteriorStyle is IS_HATCH
bool myToSkipFirstEdge;
bool myToDistinguishMaterials;
bool myToDrawEdges;
+ bool myToDrawSilhouette;
bool myToSuppressBackFaces;
bool myToMapTexture;