//! <LocationLaw> but if this tolerance is too large Tol2d
//! is used.
//! TolAngular : Tolerance (in radian) to control the angle
- //! beetween tangents on the section law and
- //! tangent of iso-v on approximed surface
+ //! between tangents on the section law and
+ //! tangent of iso-v on approximated surface
Standard_EXPORT void SetTolerance (const Standard_Real Tol3d, const Standard_Real BoundTol = 1.0, const Standard_Real Tol2d = 1.0e-5, const Standard_Real TolAngular = 1.0);
//! Set the flag that indicates attempt to approximate
//! Build the Sweeep Surface
//! ApproxStyle defines Approximation Strategy
//! - GeomFill_Section : The composed Function : Location X Section
- //! is directly approximed.
- //! - GeomFill_Location : The location law is approximed, and the
+ //! is directly approximated.
+ //! - GeomFill_Location : The location law is approximated, and the
//! SweepSurface is build algebric composition
- //! of approximed location law and section law
+ //! of approximated location law and section law
//! This option is Ok, if Section.Surface() methode
//! is effective.
//! Continuity : The continuity in v waiting on the surface
- //! Degmax : The maximum degree in v requiered on the surface
- //! Segmax : The maximum number of span in v requiered on
+ //! Degmax : The maximum degree in v required on the surface
+ //! Segmax : The maximum number of span in v required on
//! the surface
//!
//! raise If Domain are infinite or Profile not Setted.