if(scal1 > tolang) {
Standard_Real killfactor = tolang/scal1;
stat[i].DoKill(killfactor);
-#ifdef DEB
+#ifdef GEOMFILL_DEB
cout<<"pb coons cnd coin : "<<i<<" fact = "<<killfactor<<endl;
#endif
}
}
nbd3 += ctr[ii];
}
-#ifdef DEB
+#ifdef GEOMFILL_DEB
appclock.Start();
#endif
if(nbd3) PerformApprox();
-#ifdef DEB
+#ifdef GEOMFILL_DEB
appclock.Stop();
#endif
}
appdone = Standard_True;
-#ifdef DEB
+#ifdef GEOMFILL_DEB
cstclock.Start();
#endif
MatchKnots();
PerformS0();
PerformS1();
PerformSurface();
-#ifdef DEB
+#ifdef GEOMFILL_DEB
cstclock.Stop();
totclock.Stop();
Standard_Real tottime, apptime, partime, csttime;