//! computation algorithm.
Standard_EXPORT GCPnts_QuasiUniformDeflection(const Adaptor2d_Curve2d& C, const Standard_Real Deflection, const Standard_Real U1, const Standard_Real U2, const GeomAbs_Shape Continuity = GeomAbs_C1);
- //! Initialize the algoritms with <C>, <Deflection>
+ //! Initialize the algorithms with <C>, <Deflection>
Standard_EXPORT void Initialize (const Adaptor3d_Curve& C, const Standard_Real Deflection, const GeomAbs_Shape Continuity = GeomAbs_C1);
- //! Initialize the algoritms with <C>, <Deflection>
+ //! Initialize the algorithms with <C>, <Deflection>
Standard_EXPORT void Initialize (const Adaptor2d_Curve2d& C, const Standard_Real Deflection, const GeomAbs_Shape Continuity = GeomAbs_C1);
- //! Initialize the algoritms with <C>, <Deflection>,
+ //! Initialize the algorithms with <C>, <Deflection>,
//! <U1>,<U2>
Standard_EXPORT void Initialize (const Adaptor3d_Curve& C, const Standard_Real Deflection, const Standard_Real U1, const Standard_Real U2, const GeomAbs_Shape Continuity = GeomAbs_C1);
- //! Initialize the algoritms with <C>, <Deflection>,
+ //! Initialize the algorithms with <C>, <Deflection>,
//! -- <U1>,<U2>
//! This and the above algorithms initialize (or reinitialize)
//! this algorithm and compute a distribution of points: