Alpha = Abs( deltaU );
if (Alpha > Precision::Angular() && Alpha<Precision::Infinite())
{
- NodeNumber = Max( 4 , Standard_Integer (50. * Alpha / PI) );
+ NodeNumber = Max( 4 , Standard_Integer (50. * Alpha / M_PI) );
Graphic3d_Array1OfVertex ApproxCurve( 1, NodeNumber );
delta = deltaU / (Standard_Real)( NodeNumber - 1 );
gp_Pnt CurPnt;
Alpha = Abs( deltaV );
if (Alpha > Precision::Angular() && Alpha<Precision::Infinite())
{
- NodeNumber = Max( 4 , Standard_Integer (50. * Alpha / PI) );
+ NodeNumber = Max( 4 , Standard_Integer (50. * Alpha / M_PI) );
Graphic3d_Array1OfVertex ApproxCurve( 1, NodeNumber );
delta = deltaV / (Standard_Real)( NodeNumber - 1 );
gp_Pnt CurPnt;