//! Applying a geometric transformation (for example, a
//! rotation) to a bounding box generally increases its
//! dimensions. This is not optimal for algorithms which use it.
- Standard_EXPORT Standard_NODISCARD Bnd_Box Transformed (const gp_Trsf& T) const;
+ Standard_NODISCARD Standard_EXPORT Bnd_Box Transformed (const gp_Trsf& T) const;
//! Adds the box <Other> to <me>.
Standard_EXPORT void Add (const Bnd_Box& Other);