// Resolution...
rsnld.Perform(FuncInv,solrst,infb,supb);
if (!rsnld.IsDone()) {
-#ifdef BLEND_DEB
+#ifdef OCCT_DEBUG
cout << "Walking::Recadre : RSNLD not done " << endl;
#endif
recadre = Standard_False;
rsnld.Perform(FuncInv,solrst,infb,supb);
if (!rsnld.IsDone()) {
-#ifdef BLEND_DEB
+#ifdef OCCT_DEBUG
cout << "Walking::Recadre : RSNLD not done " << endl;
#endif
recadre = Standard_False;
TheSurfaceTool::LastVParameter(surf),
stat, thenormal, iu, iv);
normale.SetXYZ(thenormal.XYZ());
-#if BLEND_DEB
+#ifdef OCCT_DEBUG
if (stat == CSLib_InfinityOfSolutions)
cout << "Blend_Walking::Transition : Infinite de Normal" << endl;
#endif