#include <BVH_Geometry.hxx>
#include <BVH_Triangulation.hxx>
+#include <BVH_DistanceField.hxx>
#include <BVH_LinearBuilder.hxx>
#include <BVH_BinnedBuilder.hxx>
#include <BVH_SweepPlaneBuilder.hxx>
template class BVH_Triangulation<Standard_ShortReal, 3>;
template class BVH_Triangulation<Standard_ShortReal, 4>;
+template class BVH_DistanceField<Standard_Real, 3>;
+template class BVH_DistanceField<Standard_Real, 4>;
+
+template class BVH_DistanceField<Standard_ShortReal, 3>;
+template class BVH_DistanceField<Standard_ShortReal, 4>;
+
template class BVH_Transform<Standard_Real, 4>;
template class BVH_Transform<Standard_ShortReal, 4>;