//function : BRepMesh_IncrementalMesh
//purpose :
//=======================================================================
-BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
- const Standard_Real theDeflection,
+BRepMesh_IncrementalMesh::BRepMesh_IncrementalMesh (const TopoDS_Shape& theShape,
+ const Standard_Real theDeflection,
const Standard_Boolean theRelative,
- const Standard_Real theAngle,
+ const Standard_Real theAngle,
const Standard_Boolean theInParallel)
: myRelative (theRelative),
myInParallel (theInParallel)
}
//
myMesh = new BRepMesh_FastDiscret(myDeflection,
- myAngle,
- aBox,
- Standard_True,
- Standard_True,
- myRelative,
- Standard_True);
+ myAngle,
+ aBox,
+ Standard_True,
+ Standard_True,
+ myRelative,
+ Standard_True,
+ myInParallel);
//
Update(myShape);
}
TopoDS_Face F2 = TopoDS::Face(it.Value());
if (!MShape.Contains(F2)) {
MShape.Add(F2);
- T = BRep_Tool::Triangulation(F2, l);
+ T = BRep_Tool::Triangulation(F2, l);
if (!T.IsNull()) {
#ifdef DEB_MESH
cout <<"triangulation a refaire" <<endl;