//function : addTriangle
//purpose : Add a triangle based on the given oriented edges into mesh
//=======================================================================
-inline void BRepMesh_Delaun::addTriangle( const Standard_Integer (&theEdgesId)[3],
- const Standard_Boolean (&theEdgesOri)[3],
- const Standard_Integer (&theNodesId)[3] )
+void BRepMesh_Delaun::addTriangle( const Standard_Integer (&theEdgesId)[3],
+ const Standard_Boolean (&theEdgesOri)[3],
+ const Standard_Integer (&theNodesId)[3] )
{
Standard_Integer aNewTriangleId =
myMeshData->AddElement(BRepMesh_Triangle(theEdgesId,
//function : meshElementaryPolygon
//purpose : Triangulation of closed polygon containing only three edges.
//=======================================================================
-inline Standard_Boolean BRepMesh_Delaun::meshElementaryPolygon(
+Standard_Boolean BRepMesh_Delaun::meshElementaryPolygon(
const IMeshData::SequenceOfInteger& thePolygon)
{
Standard_Integer aPolyLen = thePolygon.Length();