if(NbFacesInSolid==0) {
_Par=0.0;
myReject=Standard_True;
-#if BREPCLASS3D_DEB
+#ifdef OCCT_DEBUG
cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
#endif
return 0;
myReject=Standard_False; //-- at least one face in the solid
}
-#if BREPCLASS3D_DEB
+#ifdef OCCT_DEBUG
if(myReject) {
cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
}
return(Standard_False);
}
-#ifdef DEB
+#ifdef OCCT_DEBUG
#include <TopAbs_State.hxx>
#endif
const Standard_Real,
const TopAbs_State) const
{
-#ifdef DEB
+#ifdef OCCT_DEBUG
#endif
}