Standard_Boolean ok = Standard_False;
Standard_Boolean byinter = (line->NbPoints() != 0), okinter = 0;
Standard_Real distmin = RealLast();
- Standard_Real uprev = 0.0, vprev = 0.0, prm = 0.0, dist = 0.0;
+ Standard_Real uprev = 0.,vprev = 0., prm = 0., dist = 0.;
if(byinter) previousP.ParametersOnS(uprev,vprev);
pt2d.SetCoord(sol(1),sol(2));
Standard_Real trst = 0.;
Standard_Boolean recadp,recadrst,recads;
Standard_Real wp,wrst,ws;
- Standard_Real U,V;
+ Standard_Real U = 0.,V = 0.;
math_Vector infbound(1,3),supbound(1,3),tolerance(1,3);
math_Vector solinvp(1,3),solinvrst(1,4),solinvs(1,3);
Handle(Adaptor3d_HVertex) Vtxp,Vtxrst,Vtxs,Vtxc;
return;
}
Blend_Status State = Blend_OnRst12;
- TopAbs_State situonc,situons;
- Standard_Boolean decroch;
+ TopAbs_State situonc = TopAbs_UNKNOWN, situons = TopAbs_UNKNOWN;
+ Standard_Boolean decroch = Standard_False;
Standard_Boolean Arrive,recadp,recadrst,recads,echecrecad;
Standard_Real wp,wrst,ws;
- Standard_Real U,V;
- Standard_Real trst = 0.;
+ Standard_Real U = 0.,V = 0.;
+ Standard_Real trst = 0.;
math_Vector infbound(1,3),supbound(1,3);
math_Vector parinit(1,3),tolerance(1,3);
math_Vector solinvp(1,3),solinvrst(1,4),solinvs(1,3);