myToShowAxes (false)
{
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
- myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_DEFAULT);
+ myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_DEFAULT);
myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
if (!theTexture.IsNull())
{