void AIS_ViewCube::setDefaultHighlightAttributes()
{
Graphic3d_MaterialAspect aHighlightMaterial;
- aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
- aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
- aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
- aHighlightMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
+ aHighlightMaterial.SetAmbientColor (Quantity_NOC_BLACK);
+ aHighlightMaterial.SetDiffuseColor (Quantity_NOC_BLACK);
+ aHighlightMaterial.SetSpecularColor(Quantity_NOC_BLACK);
+ aHighlightMaterial.SetEmissiveColor(Quantity_NOC_BLACK);
aHighlightMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
myDynHilightDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDynHilightDrawer->ShadingAspect()->SetMaterial (aHighlightMaterial);