Standard_Boolean hasVNormals = myTriangulation->HasNormals();
Standard_Boolean hasVColors = (myFlagColor == 1);
- Handle(Graphic3d_ArrayOfTriangles) anArray =
- new Graphic3d_ArrayOfTriangles ( myNbNodes, //maxVertexs
- myNbTriangles * 3,//maxEdges
- hasVNormals, //hasVNormals
- hasVColors, //hasVColors
- Standard_False, //hasTexels
- Standard_True //hasEdgeInfos
- );
+ Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (myNbNodes, myNbTriangles * 3,
+ hasVNormals, hasVColors, Standard_False);
Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);
Handle(Graphic3d_AspectFillArea3d) aspect = myDrawer->ShadingAspect()->Aspect();