#include <gp_Pnt2d.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Image_PixMap.hxx>
-#include <Standard_DefineHandle.hxx>
+#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_Texture2Dmanual.hxx>
public:
- DEFINE_STANDARD_RTTI (AIS_TexturedShape)
+ DEFINE_STANDARD_RTTI (AIS_TexturedShape, AIS_Shape)
};