//purpose :
//=======================================================================
void AIS_Manipulator::HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
- const Handle(Graphic3d_HighlightStyle)& theStyle,
+ const Handle(Prs3d_Drawer)& theStyle,
const Handle(SelectMgr_EntityOwner)& theOwner)
{
Handle(AIS_ManipulatorOwner) anOwner = Handle(AIS_ManipulatorOwner)::DownCast (theOwner);