#include <AIS_GlobalStatus.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
-#include <AIS_LocalContext.hxx>
#include <AIS_MapIteratorOfMapOfInteractive.hxx>
#include <AIS_MapOfInteractive.hxx>
#include <AIS_Selection.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TopLoc_Location.hxx>
-#include <TopoDS_Shape.hxx>
#include <V3d_AmbientLight.hxx>
#include <V3d_DirectionalLight.hxx>
#include <V3d_Light.hxx>
typedef NCollection_DataMap<Handle(AIS_InteractiveObject), NCollection_Handle<SelectMgr_SequenceOfOwner> > AIS_MapOfObjSelectedOwners;
+namespace
+{
+ TopoDS_Shape AIS_InteractiveContext_myDummyShape;
+}
+
//=======================================================================
//function : highlightWithColor
//purpose :
//=======================================================================
void AIS_InteractiveContext::highlightWithColor (const Handle(SelectMgr_EntityOwner)& theOwner,
- const Quantity_NameOfColor theColor,
const Handle(V3d_Viewer)& theViewer)
{
- const Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
if (anObj.IsNull())
+ {
return;
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ }
+
+ const Handle(Prs3d_Drawer)& aStyle = getHiStyle (anObj, theOwner);
+ const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1);
myMainPM->BeginImmediateDraw();
- theOwner->HilightWithColor (myMainPM, theColor, aHiMode);
+ theOwner->HilightWithColor (myMainPM, aStyle, aHiMode);
myMainPM->EndImmediateDraw (theViewer.IsNull() ? myMainVwr : theViewer);
}
//function : highlightSelected
//purpose :
//=======================================================================
-void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
- const Quantity_NameOfColor theSelColor)
+void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner)
{
- const Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
if (anObj.IsNull())
+ {
return;
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
+ }
if (!theOwner->IsAutoHilight())
{
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- const Handle(AIS_Selection)& aCurSel = AIS_Selection::CurrentSelection();
SelectMgr_SequenceOfOwner aSeq;
- for (aCurSel->Init(); aCurSel->More(); aCurSel->Next())
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
- const Handle(SelectMgr_EntityOwner) aSelOwnr =
- Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value());
- if (aSelOwnr->Selectable() != anObj)
- continue;
- aSeq.Append (aSelOwnr);
+ if (aSelIter.Value()->IsSameSelectable (anObj))
+ {
+ aSeq.Append (aSelIter.Value());
+ }
}
anObj->HilightSelected (myMainPM, aSeq);
}
else
{
- theOwner->HilightWithColor (myMainPM, theSelColor, aHiMode);
+ const Handle(Prs3d_Drawer)& aStyle = getSelStyle (anObj, theOwner);
+ const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1);
+ theOwner->HilightWithColor (myMainPM, aStyle, aHiMode);
+ }
+}
+
+//=======================================================================
+//function : highlightGlobal
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
+ const Handle(Prs3d_Drawer)& theStyle,
+ const Standard_Integer theDispMode) const
+{
+ if (theObj.IsNull())
+ {
+ return;
+ }
+
+ const Standard_Integer aHiMode = getHilightMode (theObj, theStyle, theDispMode);
+ const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner();
+
+ if (aGlobOwner.IsNull())
+ {
+ myMainPM->Color (theObj, theStyle, aHiMode);
+ return;
+ }
+
+ if (!aGlobOwner->IsAutoHilight())
+ {
+ SelectMgr_SequenceOfOwner aSeq;
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ if (aSelIter.Value()->IsSameSelectable (theObj))
+ {
+ aSeq.Append (aSelIter.Value());
+ }
+ }
+ theObj->HilightSelected (myMainPM, aSeq);
+ }
+ else
+ {
+ aGlobOwner->HilightWithColor (myMainPM, theStyle, aHiMode);
+ }
+}
+
+//=======================================================================
+//function : unhighlightSelected
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity)
+{
+ NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
+ {
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
+ const Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ Handle(AIS_GlobalStatus) aStatus;
+ if (!myObjects.Find (anInteractive, aStatus))
+ {
+ continue;
+ }
+
+ if (anOwner->IsAutoHilight())
+ {
+ anOwner->Unhilight (myMainPM);
+ if (theIsToHilightSubIntensity)
+ {
+ if (aStatus->IsSubIntensityOn())
+ {
+ const Standard_Integer aHiMode = getHilightMode (anInteractive, aStatus->HilightStyle(), aStatus->DisplayMode());
+ highlightWithSubintensity (anOwner, aHiMode);
+ }
+ }
+ }
+ else
+ {
+ anObjToClear.Add (anInteractive);
+ }
+ anOwner->SetSelected (Standard_False);
+ if (anOwner == anInteractive->GlobalSelOwner())
+ {
+ myObjects.ChangeFind (anInteractive)->SetHilightStatus (Standard_False);
+ }
+ }
+ for (NCollection_IndexedMap<Handle(AIS_InteractiveObject)>::Iterator anIter (anObjToClear); anIter.More(); anIter.Next())
+ {
+ const Handle(AIS_InteractiveObject)& anObj = anIter.Value();
+ myMainPM->Unhighlight (anObj);
+ anObj->ClearSelected();
+ }
+}
+
+//=======================================================================
+//function : unhighlightGlobal
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const
+{
+ if (theObj.IsNull())
+ {
+ return;
+ }
+
+ const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner();
+ if (aGlobOwner.IsNull())
+ {
+ myMainPM->Unhighlight (theObj);
+ return;
+ }
+
+ if (aGlobOwner->IsAutoHilight())
+ {
+ aGlobOwner->Unhilight (myMainPM);
+ }
+ else
+ {
+ myMainPM->Unhighlight (theObj);
+ theObj->ClearSelected();
+ }
+}
+
+//=======================================================================
+//function : turnOnSubintensity
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::turnOnSubintensity (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Integer theDispMode,
+ const Standard_Boolean theIsDisplayedOnly) const
+{
+ // the only differ with selection highlight is color, so sync transparency values
+ const Handle(Prs3d_Drawer)& aSubStyle = myStyles[Prs3d_TypeOfHighlight_SubIntensity];
+ aSubStyle->SetTransparency (myStyles[Prs3d_TypeOfHighlight_Selected]->Transparency());
+
+ if (theObject.IsNull())
+ {
+ for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjsIter (myObjects); anObjsIter.More(); anObjsIter.Next())
+ {
+ const Handle(AIS_GlobalStatus)& aStatus = anObjsIter.Value();
+ if (aStatus->GraphicStatus() != AIS_DS_Displayed && theIsDisplayedOnly)
+ continue;
+
+ aStatus->SubIntensityOn();
+ myMainPM->Color (anObjsIter.Key(), aSubStyle, theDispMode != -1 ? theDispMode : aStatus->DisplayMode());
+ }
+ }
+ else
+ {
+ Handle(AIS_GlobalStatus) aStatus;
+ if (!myObjects.Find (theObject, aStatus))
+ return;
+
+ if (aStatus->GraphicStatus() != AIS_DS_Displayed && theIsDisplayedOnly)
+ return;
+
+ aStatus->SubIntensityOn();
+ myMainPM->Color (theObject, aSubStyle, theDispMode != -1 ? theDispMode : aStatus->DisplayMode());
+ }
+}
+
+//=======================================================================
+//function : highlightWithSubintensity
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightWithSubintensity (const Handle(AIS_InteractiveObject)& theObject,
+ const Standard_Integer theMode) const
+{
+ // the only differ with selection highlight is color, so
+ // sync transparency values
+ myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetTransparency (myStyles[Prs3d_TypeOfHighlight_Selected]->Transparency());
+
+ myMainPM->Color (theObject, myStyles[Prs3d_TypeOfHighlight_SubIntensity], theMode);
+}
+
+//=======================================================================
+//function : highlightWithSubintensity
+//purpose :
+//=======================================================================
+void AIS_InteractiveContext::highlightWithSubintensity (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Integer theMode) const
+{
+ // the only differ with selection highlight is color, so
+ // sync transparency values
+ myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetTransparency (myStyles[Prs3d_TypeOfHighlight_Selected]->Transparency());
+
+ theOwner->HilightWithColor (myMainPM, myStyles[Prs3d_TypeOfHighlight_SubIntensity], theMode);
+}
+
+//=======================================================================
+//function : isSlowHiStyle
+//purpose :
+//=======================================================================
+Standard_Boolean AIS_InteractiveContext::isSlowHiStyle (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Handle(V3d_Viewer)& theViewer) const
+{
+ if (const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()))
+ {
+ const Handle(Prs3d_Drawer)& aHiStyle = getHiStyle (anObj, myLastPicked);
+ return aHiStyle->ZLayer() == Graphic3d_ZLayerId_UNKNOWN
+ || !theViewer->ZLayerSettings (aHiStyle->ZLayer()).IsImmediate();
}
+ return Standard_False;
}
//=======================================================================
const Handle(V3d_View)& theView,
const Standard_Boolean theToRedrawOnUpdate)
{
- if (HasOpenedContext())
- {
- myWasLastMain = Standard_True;
- return myLocalContexts (myCurLocalIndex)->MoveTo (theXPix, theYPix, theView, theToRedrawOnUpdate);
- }
-
- myAISCurDetected = 0;
- myAISDetectedSeq.Clear();
-
if (theView->Viewer() != myMainVwr)
{
- return AIS_SOD_Error;
+ throw Standard_ProgramError ("AIS_InteractiveContext::MoveTo() - invalid argument");
}
+ myCurDetected = 0;
+ myCurHighlighted = 0;
+ myDetectedSeq.Clear();
+
// preliminaires
myLastPicked = myLastinMain;
myWasLastMain = Standard_True;
// (the objects must be AIS_Shapes)
const Standard_Integer aDetectedNb = myMainSel->NbPicked();
Standard_Integer aNewDetected = 0;
+ Standard_Boolean toIgnoreDetTop = Standard_False;
for (Standard_Integer aDetIter = 1; aDetIter <= aDetectedNb; ++aDetIter)
{
Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aDetIter);
if (anOwner.IsNull()
|| !myFilters->IsOk (anOwner))
{
+ if (myPickingStrategy == SelectMgr_PickingStrategy_OnlyTopmost)
+ {
+ toIgnoreDetTop = Standard_True;
+ }
continue;
}
- if (aNewDetected < 1)
+ if (aNewDetected < 1
+ && !toIgnoreDetTop)
{
aNewDetected = aDetIter;
}
- Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- if (!anObj.IsNull())
- {
- myAISDetectedSeq.Append (anObj);
- }
+
+ myDetectedSeq.Append (aDetIter);
}
if (aNewDetected >= 1)
{
- // does nothing if previously detected object is equal to the current one
+ myCurHighlighted = myDetectedSeq.Lower();
+
+ // Does nothing if previously detected object is equal to the current one.
+ // However in advanced selection modes the owners comparison
+ // is not effective because in that case only one owner manage the
+ // selection in current selection mode. It is necessary to check the current detected
+ // entity and hilight it only if the detected entity is not the same as
+ // previous detected (IsForcedHilight call)
Handle(SelectMgr_EntityOwner) aNewPickedOwner = myMainSel->Picked (aNewDetected);
- if (aNewPickedOwner == myLastPicked)
+ if (aNewPickedOwner == myLastPicked && !aNewPickedOwner->IsForcedHilight())
{
return myLastPicked->IsSelected()
? AIS_SOD_Selected
// method call. As result it is necessary to rehighligt it with mySelectionColor.
if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
{
- myMainPM->ClearImmediateDraw();
- const Handle(AIS_InteractiveObject) aLastPickedAIS = Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
- const Standard_Integer aHiMod = aLastPickedAIS->HasHilightMode() ? aLastPickedAIS->HilightMode() : 0;
- if (!myLastPicked->IsSelected())
- {
- myLastPicked->Unhilight (myMainPM, aHiMod);
- toUpdateViewer = Standard_True;
- }
- else if (myToHilightSelected)
+ if (isSlowHiStyle (myLastPicked, theView->Viewer()))
{
- highlightWithColor (aNewPickedOwner, mySelectionColor, theView->Viewer());
- toUpdateViewer = Standard_True;
+ theView->Viewer()->Invalidate();
}
+
+ clearDynamicHighlight();
+ toUpdateViewer = Standard_True;
}
// initialize myLastPicked field with currently detected object
// highlight detected object if it is not selected or myToHilightSelected flag is true
if (myLastPicked->HasSelectable())
{
- if (!myLastPicked->IsSelected() || myToHilightSelected)
+ if (myAutoHilight
+ && (!myLastPicked->IsSelected()
+ || myToHilightSelected))
{
- highlightWithColor (myLastPicked, myHilightColor, theView->Viewer());
+ if (isSlowHiStyle (myLastPicked, theView->Viewer()))
+ {
+ theView->Viewer()->Invalidate();
+ }
+
+ highlightWithColor (myLastPicked, theView->Viewer());
toUpdateViewer = Standard_True;
}
// previously detected object is unhilighted if it is not selected or hilighted
// with selection color if it is selected
aStatus = AIS_SOD_Nothing;
- if (!myLastPicked.IsNull() && myLastPicked->HasSelectable())
+ if (myAutoHilight
+ && !myLastPicked.IsNull()
+ && myLastPicked->HasSelectable())
{
- myMainPM->ClearImmediateDraw();
- const Handle(AIS_InteractiveObject) aLastPickedAIS = Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
- Standard_Integer aHiMod = aLastPickedAIS->HasHilightMode() ? aLastPickedAIS->HilightMode() : 0;
- if (!myLastPicked->IsSelected())
- {
- if (myLastPicked->IsAutoHilight())
- {
- myLastPicked->Unhilight (myMainPM, aHiMod);
- }
- toUpdateViewer = Standard_True;
- }
- else if (myToHilightSelected)
+ if (isSlowHiStyle (myLastPicked, theView->Viewer()))
{
- highlightSelected (myLastPicked, mySelectionColor);
- toUpdateViewer = Standard_True;
+ theView->Viewer()->Invalidate();
}
+
+ clearDynamicHighlight();
+ toUpdateViewer = Standard_True;
}
myLastinMain.Nullify();
if (toUpdateViewer
&& theToRedrawOnUpdate)
{
- theView->Viewer()->Update();
+ if (theView->ComputedMode())
+ {
+ theView->Viewer()->Update();
+ }
+ else
+ {
+ if (theView->IsInvalidated())
+ {
+ theView->Viewer()->Redraw();
+ }
+ else
+ {
+ theView->Viewer()->RedrawImmediate();
+ }
+ }
}
- mylastmoveview = theView;
return aStatus;
}
+//=======================================================================
+//function : AddSelect
+//purpose :
+//=======================================================================
+AIS_StatusOfPick AIS_InteractiveContext::AddSelect (const Handle(SelectMgr_EntityOwner)& theObject)
+{
+ mySelection->AddSelect (theObject);
+
+ Standard_Integer aSelNum = NbSelected();
+ return (aSelNum == 0) ? AIS_SOP_NothingSelected
+ : (aSelNum == 1) ? AIS_SOP_OneSelected
+ : AIS_SOP_SeveralSelected;
+}
+
//=======================================================================
//function : Select
//purpose :
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
{
- // all objects detected by the selector are taken, previous current objects are emptied,
- // new objects are put...
-
- if (HasOpenedContext())
+ if (theView->Viewer() != myMainVwr)
{
- return myLocalContexts(myCurLocalIndex)->Select (theXPMin, theYPMin,
- theXPMax, theYPMax,
- theView, toUpdateViewer);
+ throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
}
+ // all objects detected by the selector are taken, previous current objects are emptied,
+ // new objects are put...
ClearSelected (Standard_False);
-
- Handle(StdSelect_ViewerSelector3d) aSelector;
-
- if (theView->Viewer() == myMainVwr)
- {
- aSelector = myMainSel;
- myWasLastMain = Standard_True;
- }
-
- aSelector->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
-
- for (aSelector->Init(); aSelector->More(); aSelector->Next())
+ myWasLastMain = Standard_True;
+ myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
- const Handle(SelectMgr_EntityOwner)& aCurOwner = aSelector->Picked();
+ const Handle(SelectMgr_EntityOwner)& aCurOwner = myMainSel->Picked (aPickIter);
if (aCurOwner.IsNull() || !aCurOwner->HasSelectable() || !myFilters->IsOk (aCurOwner))
continue;
- AIS_Selection::Select (aCurOwner);
- aCurOwner->State (1);
+ mySelection->Select (aCurOwner);
+ aCurOwner->SetSelected (Standard_True);
}
- HilightSelected (toUpdateViewer);
+ if (myAutoHilight)
+ {
+ HilightSelected (toUpdateViewer);
+ }
Standard_Integer aSelNum = NbSelected();
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
{
- // all objects detected by the selector are taken, previous current objects are emptied,
- // new objects are put...
-
- if (HasOpenedContext())
+ if (theView->Viewer() != myMainVwr)
{
- return myLocalContexts(myCurLocalIndex)->Select (thePolyline, theView, toUpdateViewer);
+ throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
}
+ // all objects detected by the selector are taken, previous current objects are emptied,
+ // new objects are put...
ClearSelected (Standard_False);
-
- Handle(StdSelect_ViewerSelector3d) aSelector;
-
- if (theView->Viewer() == myMainVwr)
- {
- aSelector = myMainSel;
- myWasLastMain = Standard_True;
- }
-
- aSelector->Pick (thePolyline, theView);
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
-
- for (aSelector->Init(); aSelector->More(); aSelector->Next())
+ myWasLastMain = Standard_True;
+ myMainSel->Pick (thePolyline, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aSelector->Picked());
+ const Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aPickIter);
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
- AIS_Selection::Select (anOwner);
- anOwner->State (1);
+ mySelection->Select (anOwner);
+ anOwner->SetSelected (Standard_True);
}
- HilightSelected (toUpdateViewer);
+ if (myAutoHilight)
+ {
+ HilightSelected (toUpdateViewer);
+ }
Standard_Integer aSelNum = NbSelected();
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdateViewer)
{
- if (HasOpenedContext())
+ if (myWasLastMain && !myLastinMain.IsNull())
{
- if(myWasLastMain)
- {
- return myLocalContexts(myCurLocalIndex)->Select (toUpdateViewer);
- }
- else
+ if (myAutoHilight)
{
- myLocalContexts(myCurLocalIndex)->SetSelected (Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable()), toUpdateViewer);
- return AIS_SOP_OneSelected;
+ clearDynamicHighlight();
}
- }
-
- myMainPM->ClearImmediateDraw();
- if (myWasLastMain && !myLastinMain.IsNull())
- {
- if(!myLastinMain->IsSelected())
+ if (!myLastinMain->IsSelected()
+ || myLastinMain->IsForcedHilight()
+ || NbSelected() > 1)
{
SetSelected (myLastinMain, Standard_False);
if(toUpdateViewer)
}
else
{
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aSelection = AIS_Selection::CurrentSelection();
- NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
- for (aSelection->Init(); aSelection->More(); aSelection->Next())
- {
- const Handle(SelectMgr_EntityOwner) anOwner
- = Handle(SelectMgr_EntityOwner)::DownCast (aSelection->Value());
-
- if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
- continue;
-
- const Handle(AIS_InteractiveObject) anObject =
- Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- anOwner->State (0);
- if (anOwner == anObject->GlobalSelOwner())
- {
- myObjects.ChangeFind (anObject)->SetHilightStatus (Standard_False);
- }
- if (!anOwner->IsAutoHilight())
- {
- if (!anObjToClear.Contains (anObject))
- anObjToClear.Add (anObject);
- }
- else
- {
- const Standard_Integer aHiMode = anObject->HasHilightMode() ? anObject->HilightMode() : 0;
- anOwner->Unhilight (myMainPM, aHiMode);
- if (myObjects.IsBound (anObject) && myObjects(anObject)->IsSubIntensityOn())
- {
- anOwner->HilightWithColor (myMainPM, mySubIntensity, aHiMode);
- }
- }
- }
- while (!anObjToClear.IsEmpty())
- {
- const Handle(AIS_InteractiveObject)& anObj = anObjToClear.FindKey (anObjToClear.Size());
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
- myMainPM->Unhighlight (anObj, aHiMode);
- anObj->ClearSelected();
- anObjToClear.RemoveLast();
- }
-
- AIS_Selection::Select();
- if (toUpdateViewer && myWasLastMain)
- {
- UpdateCurrentViewer();
- }
+ ClearSelected (toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean toUpdateViewer)
{
- if (HasOpenedContext())
+ if (myAutoHilight)
{
- if(myWasLastMain)
- {
- return myLocalContexts (myCurLocalIndex)->ShiftSelect (toUpdateViewer);
- }
- else
- {
- myLocalContexts (myCurLocalIndex)->AddOrRemoveSelected (myLastPicked, toUpdateViewer);
-
- Standard_Integer aSelNum = NbSelected();
- return (aSelNum == 0) ? AIS_SOP_NothingSelected
- : (aSelNum == 1) ? AIS_SOP_OneSelected
- : AIS_SOP_SeveralSelected;
- }
+ clearDynamicHighlight();
}
-
- myMainPM->ClearImmediateDraw();
if (myWasLastMain && !myLastinMain.IsNull())
{
AddOrRemoveSelected (myLastinMain, toUpdateViewer);
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
{
- if (HasOpenedContext())
+ if (theView->Viewer() != myMainVwr)
{
- return myLocalContexts(myCurLocalIndex)->ShiftSelect (theXPMin, theYPMin, theXPMax, theYPMax,
- theView, toUpdateViewer);
+ throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
}
- UnhilightSelected (Standard_False);
-
- Handle(StdSelect_ViewerSelector3d) aSelector;
- if (theView->Viewer() == myMainVwr)
+ if (myAutoHilight)
{
- aSelector = myMainSel;
- myWasLastMain = Standard_True;
+ UnhilightSelected (Standard_False);
}
- else
- {
- return AIS_SOP_NothingSelected;
- }
-
- aSelector->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- for (aSelector->Init(); aSelector->More(); aSelector->Next())
+ myWasLastMain = Standard_True;
+ myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
- const Handle(SelectMgr_EntityOwner) anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aSelector->Picked());
+ const Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aPickIter);
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
- AIS_SelectStatus aSelStatus = AIS_Selection::Select (anOwner);
- Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
- anOwner->State (aState);
+ AIS_SelectStatus aSelStatus = mySelection->Select (anOwner);
+ anOwner->SetSelected (aSelStatus == AIS_SS_Added);
}
- HilightSelected (toUpdateViewer);
+ if (myAutoHilight)
+ {
+ HilightSelected (toUpdateViewer);
+ }
Standard_Integer aSelNum = NbSelected();
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
{
- if (HasOpenedContext())
+ if (theView->Viewer() != myMainVwr)
{
- return myLocalContexts(myCurLocalIndex)->ShiftSelect (thePolyline, theView, toUpdateViewer);
+ throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
}
- UnhilightSelected (Standard_False);
-
- Handle(StdSelect_ViewerSelector3d) aSelector;
-
- if (theView->Viewer() == myMainVwr)
+ if (myAutoHilight)
{
- aSelector= myMainSel;
- myWasLastMain = Standard_True;
+ UnhilightSelected (Standard_False);
}
- else
+ myWasLastMain = Standard_True;
+ myMainSel->Pick (thePolyline, theView);
+ for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
- return AIS_SOP_NothingSelected;
- }
-
- aSelector->Pick (thePolyline, theView);
-
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- for (aSelector->Init(); aSelector->More(); aSelector->Next())
- {
- const Handle(SelectMgr_EntityOwner) anOwner = Handle(SelectMgr_EntityOwner)::DownCast (aSelector->Picked());
+ const Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aPickIter);
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
- AIS_SelectStatus aSelStatus = AIS_Selection::Select (anOwner);
- Standard_Integer aState = (aSelStatus == AIS_SS_Added) ? 1 : 0;
- anOwner->State (aState);
+ AIS_SelectStatus aSelStatus = mySelection->Select (anOwner);
+ anOwner->SetSelected (aSelStatus == AIS_SS_Added);
}
- HilightSelected (toUpdateViewer);
+ if (myAutoHilight)
+ {
+ HilightSelected (toUpdateViewer);
+ }
Standard_Integer aSelNum = NbSelected();
: AIS_SOP_SeveralSelected;
}
-//=======================================================================
-//function : SetCurrentObject
-//purpose : OBSOLETE, please use SetSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::SetCurrentObject (const Handle(AIS_InteractiveObject)& theObject,
- const Standard_Boolean theToUpdateViewer)
-{
- if (HasOpenedContext())
- return;
-
- SetSelected (theObject, theToUpdateViewer);
-}
-
-//=======================================================================
-//function : AddOrRemoveCurrentObject
-//purpose : OBSOLETE, please use AddOrRemoveSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
- const Standard_Boolean theIsToUpdateViewer)
-{
- if (HasOpenedContext())
- return;
-
- AddOrRemoveSelected (theObj, theIsToUpdateViewer);
-}
-//=======================================================================
-//function : UpdateCurrent
-//purpose : OBSOLETE, please use UpdateSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::UpdateCurrent()
-{
- UpdateSelected();
-}
-
-//=======================================================================
-//function : IsCurrent
-//purpose : OBSOLETE, please use IsSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-Standard_Boolean AIS_InteractiveContext::IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const
-{
- return IsSelected (theObject);
-}
-
-//=======================================================================
-//function : InitCurrent
-//purpose : OBSOLETE, please use InitSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::InitCurrent()
-{
- if (HasOpenedContext())
- return;
-
- InitSelected();
-}
-
-//=======================================================================
-//function : MoreCurrent
-//purpose : OBSOLETE, please use MoreSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-Standard_Boolean AIS_InteractiveContext::MoreCurrent() const
-{
- return !HasOpenedContext() && MoreSelected();
-}
-
-//=======================================================================
-//function : NextCurrent
-//purpose : OBSOLETE, please use NextSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::NextCurrent()
-{
- if (HasOpenedContext())
- return;
-
- NextSelected();
-}
-
-//=======================================================================
-//function : Current
-//purpose : OBSOLETE, please use SelectedInteractive() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::Current() const
-{
- return HasOpenedContext() ? NULL : SelectedInteractive();
-}
-
-//=======================================================================
-//function : NbCurrents
-//purpose : OBSOLETE, please use NbSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-Standard_Integer AIS_InteractiveContext::NbCurrents()
-{
- return HasOpenedContext() ? -1 : NbSelected();
-}
-
-//=======================================================================
-//function : HilightCurrents
-//purpose : OBSOLETE, please use HilightSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::HilightCurrents (const Standard_Boolean theToUpdateViewer)
-{
- if (HasOpenedContext())
- return;
-
- HilightSelected (theToUpdateViewer);
-}
-
-//=======================================================================
-//function : UnhilightCurrents
-//purpose : OBSOLETE, please use UnhilightSelected() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::UnhilightCurrents (const Standard_Boolean theToUpdateViewer)
-{
- if (HasOpenedContext())
- return;
-
- UnhilightSelected (theToUpdateViewer);
-}
-
-//=======================================================================
-//function : ClearCurrents
-//purpose : OBSOLETE, please use ClearCurrents() instead
-//TODO : Remove in process of local context deletion
-//=======================================================================
-void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean theToUpdateViewer)
-{
- if (HasOpenedContext())
- return;
-
- ClearSelected (theToUpdateViewer);
-}
-
-
//=======================================================================
//function : HilightSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdateViewer)
{
- if (HasOpenedContext())
- {
- return myLocalContexts (myCurLocalIndex)->HilightPicked (theToUpdateViewer);
- }
-
// In case of selection without using local context
- myMainPM->ClearImmediateDraw();
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aSel = AIS_Selection::Selection (myCurrentName.ToCString());
+ clearDynamicHighlight();
AIS_MapOfObjSelectedOwners anObjOwnerMap;
- for (aSel->Init(); aSel->More(); aSel->Next())
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aSel->Value());
- if (!anOwner.IsNull() && anOwner->HasSelectable())
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (anObj, anOwner);
+ Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind(anObj);
+ if (anOwner == anObj->GlobalSelOwner())
{
- const Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- if (anOwner == anObj->GlobalSelOwner())
- {
- Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObj);
- aState->SetHilightStatus (Standard_True);
- aState->SetHilightColor (mySelectionColor);
- }
- anOwner->State (1);
- if (!anOwner->IsAutoHilight())
+ aState->SetHilightStatus (Standard_True);
+ aState->SetHilightStyle (anObjSelStyle);
+ }
+ anOwner->SetSelected (Standard_True);
+ if (!anOwner->IsAutoHilight())
+ {
+ NCollection_Handle<SelectMgr_SequenceOfOwner> aSeq;
+ if (anObjOwnerMap.Find (anObj, aSeq))
{
- NCollection_Handle<SelectMgr_SequenceOfOwner> aSeq;
- if (anObjOwnerMap.Find (anObj, aSeq))
- {
- aSeq->Append (anOwner);
- }
- else
- {
- aSeq = new SelectMgr_SequenceOfOwner();
- aSeq->Append (anOwner);
- anObjOwnerMap.Bind (anObj, aSeq);
- }
+ aSeq->Append (anOwner);
}
else
{
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
- anOwner->HilightWithColor (myMainPM, mySelectionColor, aHiMode);
+ aSeq = new SelectMgr_SequenceOfOwner();
+ aSeq->Append (anOwner);
+ anObjOwnerMap.Bind (anObj, aSeq);
}
}
+ else
+ {
+ const Standard_Integer aHiMode = getHilightMode (anObj, anObjSelStyle, aState->DisplayMode());
+ anOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode);
+ }
}
if (!anObjOwnerMap.IsEmpty())
//=======================================================================
void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpdateViewer)
{
- if (HasOpenedContext())
- {
- return myLocalContexts (myCurLocalIndex)->UnhilightPicked (theToUpdateViewer);
- }
-
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aSel = AIS_Selection::Selection (myCurrentName.ToCString());
- for (aSel->Init(); aSel->More(); aSel->Next())
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aSel->Value());
- if (!anOwner.IsNull() && anOwner->HasSelectable())
+ const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value();
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
+ if (anOwner == anObj->GlobalSelOwner())
{
- const Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- if (anOwner == anObj->GlobalSelOwner())
- {
- myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
- }
- anOwner->State (0);
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HasHilightMode() : 0;
- anOwner->Unhilight (myMainPM, aHiMode);
+ myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
}
+
+ anOwner->SetSelected (Standard_False);
+ anOwner->Unhilight (myMainPM);
}
if (theToUpdateViewer)
//=======================================================================
void AIS_InteractiveContext::ClearSelected (const Standard_Boolean theToUpdateViewer)
{
- if (HasOpenedContext())
- return myLocalContexts (myCurLocalIndex)->ClearSelected (theToUpdateViewer);
-
if (NbSelected() == 0)
return;
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aSel = AIS_Selection::CurrentSelection();
- NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
- for (aSel->Init(); aSel->More(); aSel->Next())
+ if (myAutoHilight)
{
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aSel->Value());
- if (!anOwner.IsNull() && anOwner->HasSelectable())
+ unhighlightSelected();
+ }
+ else
+ {
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
- const Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- if (anOwner == anObj->GlobalSelOwner())
- {
- myObjects.ChangeFind (anObj)->SetHilightStatus (Standard_False);
- }
- anOwner->State (0);
- if (!anOwner->IsAutoHilight())
- {
- if (!anObjToClear.Contains (anObj))
- anObjToClear.Add (anObj);
- }
- else
- {
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
- anOwner->Unhilight (myMainPM, aHiMode);
- }
+ aSelIter.Value()->SetSelected (Standard_False);
}
}
- while (!anObjToClear.IsEmpty())
+ mySelection->Clear();
+ if (myAutoHilight)
{
- anObjToClear.FindKey (anObjToClear.Size())->ClearSelected();
- anObjToClear.RemoveLast();
+ clearDynamicHighlight();
}
- AIS_Selection::Select();
- myMainPM->ClearImmediateDraw();
-
if (theToUpdateViewer)
UpdateCurrentViewer();
}
-//=======================================================================
-//function : UpdateSelected
-//purpose :
-//=======================================================================
-void AIS_InteractiveContext::UpdateSelected (const Standard_Boolean theToUpdateViewer)
-{
- if (HasOpenedContext())
- {
- return myLocalContexts(myCurLocalIndex)->UpdateSelected (theToUpdateViewer);
- }
-
- HilightSelected (theToUpdateViewer);
-}
-
//=======================================================================
//function : SetSelected
//purpose : Sets the whole object as selected and highlights it with selection color
void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& theObject,
const Standard_Boolean theToUpdateViewer)
{
- if(HasOpenedContext())
+ if (theObject.IsNull())
{
- return myLocalContexts (myCurLocalIndex)->SetSelected (theObject, theToUpdateViewer);
+ return;
}
- if (theObject.IsNull())
- return;
- if(!myObjects.IsBound (theObject))
+ if (!myObjects.IsBound (theObject))
+ {
Display (theObject, Standard_False);
- if (theObject->HasSelection (0))
+ }
+
+ Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner();
+ if (anOwner.IsNull())
+ {
return;
+ }
- if (NbSelected() == 1 && myObjects (theObject)->IsHilighted())
+ const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (theObject, anOwner);
+ if (NbSelected() == 1 && myObjects (theObject)->IsHilighted() && myAutoHilight)
{
- Quantity_NameOfColor aHiCol;
- Standard_Boolean hasHiCol = Standard_False;
- if (IsHilighted (theObject, hasHiCol, aHiCol))
+ Handle(Prs3d_Drawer) aCustomStyle;
+ if (HighlightStyle (theObject, aCustomStyle))
{
- if (hasHiCol && aHiCol!= mySelectionColor)
+ if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle)
{
- HilightWithColor (theObject, mySelectionColor, theToUpdateViewer);
+ HilightWithColor (theObject, anObjSelStyle, theToUpdateViewer);
}
}
return;
}
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
- for (aCurSel->Init(); aCurSel->More(); aCurSel->Next())
+ for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next())
{
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value());
- if (anOwner.IsNull() || !anOwner->HasSelectable())
+ const Handle(SelectMgr_EntityOwner)& aSelOwner = aSelIter.Value();
+ if (!myFilters->IsOk (aSelOwner))
+ {
continue;
+ }
- Handle(AIS_InteractiveObject) aSelectable =
- Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- Unhilight (aSelectable, Standard_False);
- anOwner->State (0);
- if (anOwner == aSelectable->GlobalSelOwner())
+ Handle(AIS_InteractiveObject) aSelectable = Handle(AIS_InteractiveObject)::DownCast (aSelOwner->Selectable());
+ if (myAutoHilight)
+ {
+ Unhilight (aSelectable, Standard_False);
+ }
+ aSelOwner->SetSelected (Standard_False);
+ if (aSelOwner == aSelectable->GlobalSelOwner())
{
myObjects.ChangeFind (aSelectable)->SetHilightStatus (Standard_False);
}
}
// added to avoid untimely viewer update...
- const Handle(SelectMgr_Selection)& aSel = theObject->Selection (0);
- if (aSel->IsEmpty())
- return;
- aSel->Init();
- Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aSel->Sensitive()->BaseSensitive()->OwnerId());
- AIS_Selection::ClearAndSelect (anOwner);
- anOwner->State (1);
- if (anOwner == theObject->GlobalSelOwner())
- {
- Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (theObject);
- aState->SetHilightStatus (Standard_True);
- aState->SetHilightColor (mySelectionColor);
- }
- Quantity_NameOfColor aHiCol;
- Standard_Boolean hasHiCol = Standard_False;
- if (IsHilighted (theObject, hasHiCol, aHiCol))
+ mySelection->ClearAndSelect (anOwner);
+
+ if (myAutoHilight)
{
- if (hasHiCol && aHiCol!= mySelectionColor)
+ Handle(Prs3d_Drawer) aCustomStyle;
+ if (HighlightStyle (theObject, aCustomStyle))
{
- HilightWithColor (theObject, mySelectionColor, Standard_False);
+ if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle)
+ {
+ HilightWithColor (theObject, anObjSelStyle, Standard_False);
+ }
+ }
+ else
+ {
+ HilightWithColor (theObject, anObjSelStyle, Standard_False);
}
}
- else
- {
- HilightWithColor (theObject, mySelectionColor, Standard_False);
- }
+ anOwner->SetSelected (Standard_True);
if (theToUpdateViewer)
UpdateCurrentViewer();
void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
const Standard_Boolean theToUpdateViewer)
{
- if (theOwner.IsNull() || !theOwner->HasSelectable())
+ if (theOwner.IsNull() || !theOwner->HasSelectable() || !myFilters->IsOk (theOwner))
return;
- const Handle(AIS_InteractiveObject) anObject =
- Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
-
- if (NbSelected() == 1 && theOwner->IsSelected())
+ const Handle(AIS_InteractiveObject) anObject = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (anObject, theOwner);
+ if (NbSelected() == 1 && theOwner->IsSelected() && !theOwner->IsForcedHilight())
{
- Quantity_NameOfColor aCustomColor;
- Standard_Boolean isCustomColorSet;
- if (IsHilighted (theOwner, isCustomColorSet, aCustomColor))
+ Handle(Prs3d_Drawer) aCustomStyle;
+ if (myAutoHilight && HighlightStyle (theOwner, aCustomStyle))
{
- if (isCustomColorSet && aCustomColor != mySelectionColor)
+ if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle)
{
const Standard_Integer aHiMode = anObject->HasHilightMode() ? anObject->HilightMode() : 0;
- theOwner->HilightWithColor (myMainPM, mySelectionColor, aHiMode);
+ theOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode);
}
}
return;
if (!myObjects.IsBound (anObject))
Display (anObject, Standard_False);
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
- NCollection_IndexedMap<Handle(AIS_InteractiveObject)> anObjToClear;
- for (aCurSel->Init(); aCurSel->More(); aCurSel->Next())
- {
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value());
- if (!anOwner->HasSelectable())
- continue;
- const Handle(AIS_InteractiveObject) anInteractive =
- Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
- if (anOwner->IsAutoHilight())
- {
- const Standard_Integer aHiMode = anInteractive->HasHilightMode() ? anInteractive->HilightMode() : 0;
- anOwner->Unhilight (myMainPM, aHiMode);
- }
- else
- {
- if (!anObjToClear.Contains (anInteractive))
- anObjToClear.Add (anInteractive);
- }
- anOwner->State (0);
- if (theOwner == anObject->GlobalSelOwner())
- {
- myObjects.ChangeFind (anObject)->SetHilightStatus (Standard_False);
- }
- }
- while (!anObjToClear.IsEmpty())
+ if (myAutoHilight)
{
- anObjToClear.FindKey (anObjToClear.Size())->ClearSelected();
- anObjToClear.RemoveLast();
+ unhighlightSelected();
}
- AIS_Selection::ClearAndSelect (theOwner);
- theOwner->State (1);
- Quantity_NameOfColor aCustomColor;
- Standard_Boolean isCustomColorSet;
- if (!IsHilighted (theOwner, isCustomColorSet, aCustomColor) || (isCustomColorSet && aCustomColor!= mySelectionColor))
+ mySelection->ClearAndSelect (theOwner);
+ if (myAutoHilight)
{
- highlightSelected (theOwner, mySelectionColor);
+ Handle(Prs3d_Drawer) aCustomStyle;
+ if (!HighlightStyle (theOwner, aCustomStyle) ||
+ (!aCustomStyle.IsNull() && aCustomStyle != anObjSelStyle))
+ {
+ theOwner->SetSelected (Standard_True);
+ highlightSelected (theOwner);
+ }
}
- if (theOwner == anObject->GlobalSelOwner())
+ theOwner->SetSelected (Standard_True);
+ if (myAutoHilight && theOwner == anObject->GlobalSelOwner())
{
Handle(AIS_GlobalStatus)& aState = myObjects.ChangeFind (anObject);
aState->SetHilightStatus (Standard_True);
- aState->SetHilightColor (mySelectionColor);
+ aState->SetHilightStyle (anObjSelStyle);
}
if (theToUpdateViewer)
void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject,
const Standard_Boolean theToUpdateViewer)
{
- if (!theObject->HasInteractiveContext())
- theObject->SetContext (this);
-
- if (HasOpenedContext())
- return myLocalContexts (myCurLocalIndex)->AddOrRemoveSelected (theObject, theToUpdateViewer);
-
- if (theObject.IsNull() || !myObjects.IsBound (theObject) || !theObject->HasSelection (0))
- return;
-
- const Handle(SelectMgr_Selection)& aSel = theObject->Selection (0);
-
- if (aSel->IsEmpty())
- return;
-
- aSel->Init();
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (aSel->Sensitive()->BaseSensitive()->OwnerId());
-
- if (anOwner.IsNull() || !anOwner->HasSelectable())
+ if (theObject.IsNull()
+ || !myObjects.IsBound (theObject))
+ {
return;
+ }
- AddOrRemoveSelected (anOwner, theToUpdateViewer);
-}
-//=======================================================================
-//function : AddOrRemoveSelected
-//purpose :
-//=======================================================================
-
-void AIS_InteractiveContext::AddOrRemoveSelected (const TopoDS_Shape& aShap,
- const Standard_Boolean updateviewer)
-{
- if(!HasOpenedContext()) {
-#ifdef OCCT_DEBUG
- cout<<" Attempt to remove a selected shape with no opened local context"<<endl;
-#endif
- return;
+ const Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner();
+ if (!anOwner.IsNull()
+ && anOwner->HasSelectable())
+ {
+ AddOrRemoveSelected (anOwner, theToUpdateViewer);
}
-
- myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(aShap,updateviewer);
- if(updateviewer) UpdateCurrentViewer();
-
}
//=======================================================================
void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
const Standard_Boolean theToUpdateViewer)
{
- if (HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected (theOwner, theToUpdateViewer);
-
if (theOwner.IsNull() || !theOwner->HasSelectable())
return;
- AIS_Selection::SetCurrentSelection (myCurrentName.ToCString());
- Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
+ if (!myFilters->IsOk(theOwner) && !theOwner->IsSelected())
+ return;
- AIS_SelectStatus aSelStat = AIS_Selection::Select (theOwner);
+ AIS_SelectStatus aSelStat = mySelection->Select (theOwner);
+ theOwner->SetSelected (aSelStat == AIS_SS_Added);
- Standard_Integer aState = aSelStat == AIS_SS_Added ? 1 : 0;
- theOwner->State (aState);
- const Handle(AIS_InteractiveObject) anObj =
- Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
- const Standard_Boolean isGlobal = anObj->GlobalSelOwner() == theOwner;
- Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anObj);
- const Standard_Integer aHiMode = anObj->HasHilightMode() ? anObj->HilightMode() : 0;
- if (aState == 1)
+ if (myAutoHilight)
{
- highlightSelected (theOwner, mySelectionColor);
- if (isGlobal)
+ const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable());
+ const Standard_Boolean isGlobal = anObj->GlobalSelOwner() == theOwner;
+ Handle(AIS_GlobalStatus)& aStatus = myObjects.ChangeFind (anObj);
+ if (theOwner->IsSelected())
{
- aStatus->SetHilightStatus (Standard_True);
- aStatus->SetHilightColor (mySelectionColor);
+ highlightSelected (theOwner);
+ if (isGlobal)
+ {
+ aStatus->SetHilightStatus (Standard_True);
+ aStatus->SetHilightStyle (getSelStyle (anObj, theOwner));
+ }
}
- }
- else
- {
- if (theOwner->IsAutoHilight())
- theOwner->Unhilight (myMainPM, aHiMode);
else
- anObj->ClearSelected();
- aStatus->SetHilightStatus (Standard_False);
- aStatus->SetHilightColor (Quantity_NOC_WHITE);
+ {
+ if (theOwner->IsAutoHilight())
+ {
+ theOwner->Unhilight (myMainPM);
+ }
+ else
+ {
+ anObj->ClearSelected();
+ }
+ aStatus->SetHilightStatus (Standard_False);
+ aStatus->SetHilightStyle (Handle(Prs3d_Drawer)());
+ }
}
if (theToUpdateViewer)
//=======================================================================
Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(AIS_InteractiveObject)& theObj) const
{
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->IsSelected (theObj);
+ if (theObj.IsNull())
+ {
+ return Standard_False;
+ }
- if (theObj.IsNull() || !myObjects.IsBound (theObj))
+ const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj);
+ if (aStatus == NULL)
+ {
return Standard_False;
+ }
const Standard_Integer aGlobalSelMode = theObj->GlobalSelectionMode();
- const TColStd_ListOfInteger& anActivatedModes = myObjects (theObj)->SelectionModes();
- Standard_Boolean isGlobalModeActivated = Standard_False;
+ const TColStd_ListOfInteger& anActivatedModes = (*aStatus)->SelectionModes();
for (TColStd_ListIteratorOfListOfInteger aModeIter (anActivatedModes); aModeIter.More(); aModeIter.Next())
{
if (aModeIter.Value() == aGlobalSelMode)
{
- isGlobalModeActivated = Standard_True;
- break;
+ if (Handle(SelectMgr_EntityOwner) aGlobOwner = theObj->GlobalSelOwner())
+ {
+ return aGlobOwner->IsSelected();
+ }
+ return Standard_False;
}
}
- if (!theObj->HasSelection (aGlobalSelMode) || !isGlobalModeActivated)
- return Standard_False;
-
- return myObjects (theObj)->IsHilighted();
-}
-
-//=======================================================================
-//function : IsSelected
-//purpose : Returns true is the owner given is selected
-//=======================================================================
-Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const
-{
- if (HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->IsSelected (theOwner);
-
- if (theOwner.IsNull())
- return Standard_False;
-
- return theOwner->IsSelected();
-}
-
-//=======================================================================
-//function : InitSelected
-//purpose :
-//=======================================================================
-void AIS_InteractiveContext::InitSelected()
-{
- if (HasOpenedContext())
- {
- myLocalContexts (myCurLocalIndex)->InitSelected();
- return;
- }
-
- AIS_Selection::Selection (myCurrentName.ToCString())->Init();
-}
-
-//=======================================================================
-//function : MoreSelected
-//purpose :
-//=======================================================================
-Standard_Boolean AIS_InteractiveContext::MoreSelected() const
-{
- if (HasOpenedContext())
- return myLocalContexts (myCurLocalIndex)->MoreSelected();
-
- return AIS_Selection::Selection (myCurrentName.ToCString())->More();
+ return Standard_False;
}
//=======================================================================
-//function : NextSelected
+//function : FirstSelectedObject
//purpose :
//=======================================================================
-void AIS_InteractiveContext::NextSelected()
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstSelectedObject() const
{
- if(HasOpenedContext())
- {
- return myLocalContexts (myCurLocalIndex)->NextSelected();
- return;
- }
-
- AIS_Selection::Selection (myCurrentName.ToCString())->Next();
+ return !mySelection->Objects().IsEmpty()
+ ? Handle(AIS_InteractiveObject)::DownCast (mySelection->Objects().First()->Selectable())
+ : Handle(AIS_InteractiveObject)();
}
//=======================================================================
//=======================================================================
Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
{
- if(HasOpenedContext())
- {
- return myLocalContexts(myCurLocalIndex)->HasSelectedShape();
- }
+ if (!mySelection->More())
+ return Standard_False;
- Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (SelectedInteractive());
- return !aShape.IsNull();
+ const Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (mySelection->Value());
+ return !anOwner.IsNull() && anOwner->HasShape();
}
//=======================================================================
//=======================================================================
TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
{
- if (HasOpenedContext())
- {
- return myLocalContexts (myCurLocalIndex)->SelectedShape();
- }
-
- if (AIS_Selection::Selection (myCurrentName.ToCString())->Extent() == 0)
+ if (!mySelection->More())
return TopoDS_Shape();
- const Handle(StdSelect_BRepOwner) anOwner =
- Handle(StdSelect_BRepOwner)::DownCast (AIS_Selection::Selection (myCurrentName.ToCString())->Value());
- if (!anOwner->HasSelectable())
+ const Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (mySelection->Value());
+ if (anOwner.IsNull() || !anOwner->HasSelectable())
return TopoDS_Shape();
return anOwner->Shape().Located (anOwner->Location() * anOwner->Shape().Location());
}
-//=======================================================================
-//function : SelectedInteractive
-//purpose :
-//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::SelectedInteractive() const
-{
- if (HasOpenedContext())
- {
- return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
- }
-
- const Handle(SelectMgr_EntityOwner) anOwner =
- Handle(SelectMgr_EntityOwner)::DownCast (AIS_Selection::Selection (myCurrentName.ToCString())->Value());
- if (anOwner.IsNull() || !anOwner->HasSelectable())
- return NULL;
-
- return Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable());
-}
-//=======================================================================
-//function : SelectedOwner
-//purpose :
-//=======================================================================
-Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
-{
- if(HasOpenedContext())
- {
- return myLocalContexts(myCurLocalIndex)->SelectedOwner();
- }
-
- Handle(AIS_Selection) aCurSel = AIS_Selection::Selection (myCurrentName.ToCString());
-
- return aCurSel->Extent() > 0 ?
- Handle(SelectMgr_EntityOwner)::DownCast (aCurSel->Value()) : NULL;
-}
-
//=======================================================================
//function : EntityOwners
//purpose :
const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theMode) const
{
- if ( theIObj.IsNull() )
- return;
+ if (theIObj.IsNull())
+ {
+ return;
+ }
TColStd_ListOfInteger aModes;
- if ( theMode == -1 )
- ActivatedModes( theIObj, aModes );
+ if (theMode == -1)
+ {
+ ActivatedModes (theIObj, aModes);
+ }
else
- aModes.Append( theMode );
+ {
+ aModes.Append (theMode);
+ }
if (theOwners.IsNull())
+ {
theOwners = new SelectMgr_IndexedMapOfOwner();
+ }
- TColStd_ListIteratorOfListOfInteger anItr( aModes );
- for (; anItr.More(); anItr.Next() )
+ for (TColStd_ListIteratorOfListOfInteger anItr (aModes); anItr.More(); anItr.Next())
{
- int aMode = anItr.Value();
- if ( !theIObj->HasSelection( aMode ) )
+ const int aMode = anItr.Value();
+ const Handle(SelectMgr_Selection)& aSel = theIObj->Selection (aMode);
+ if (aSel.IsNull())
+ {
continue;
+ }
- Handle(SelectMgr_Selection) aSel = theIObj->Selection(aMode);
-
- for ( aSel->Init(); aSel->More(); aSel->Next() )
+ for (NCollection_Vector<Handle(SelectMgr_SensitiveEntity)>::Iterator aSelEntIter (aSel->Entities()); aSelEntIter.More(); aSelEntIter.Next())
{
- Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive()->BaseSensitive();
- if ( aEntity.IsNull() )
- continue;
-
- Handle(SelectMgr_EntityOwner) aOwner =
- Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId());
- if ( !aOwner.IsNull() )
- theOwners->Add( aOwner );
+ if (Handle(SelectBasics_SensitiveEntity) aEntity = aSelEntIter.Value()->BaseSensitive())
+ {
+ if (Handle(SelectMgr_EntityOwner) aOwner = Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId()))
+ {
+ theOwners->Add (aOwner);
+ }
+ }
}
}
}
-//=======================================================================
-//function : NbSelected
-//purpose :
-//=======================================================================
-Standard_Integer AIS_InteractiveContext::NbSelected()
-{
- Standard_Integer aNbSelected = 0;
- for (InitSelected(); MoreSelected(); NextSelected())
- {
- aNbSelected++;
- }
-
- return aNbSelected;
-}
-
-//=======================================================================
-//function : HasApplicative
-//purpose :
-//=======================================================================
- Standard_Boolean AIS_InteractiveContext::HasApplicative() const
-{
- return SelectedInteractive()->HasOwner();
-}
-
-//=======================================================================
-//function : Applicative
-//purpose :
-//=======================================================================
-Handle(Standard_Transient) AIS_InteractiveContext::Applicative() const
-{
- return SelectedInteractive()->GetOwner();
-}
-
-//==================================================
-// Function: HasDetected
-// Purpose :
-//==================================================
-Standard_Boolean AIS_InteractiveContext::HasDetected() const
-{
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->HasDetected();
-
- return !myLastPicked.IsNull();
-}
-
//=======================================================================
//function : HasDetectedShape
//purpose :
//=======================================================================
-
Standard_Boolean AIS_InteractiveContext::HasDetectedShape() const
{
- if(HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->HasDetectedShape();
- return Standard_False;
+ Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (myLastPicked);
+ return !anOwner.IsNull()
+ && anOwner->HasShape();
}
//=======================================================================
//function : DetectedShape
//purpose :
//=======================================================================
-
-const TopoDS_Shape&
-AIS_InteractiveContext::DetectedShape() const
+const TopoDS_Shape& AIS_InteractiveContext::DetectedShape() const
{
- return myLocalContexts(myCurLocalIndex)->DetectedShape();
-}
-
-//=======================================================================
-//function : DetectedInteractive
-//purpose :
-//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedInteractive() const
-{
- if (HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->DetectedInteractive();
-
- return Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable());
-}
-
-
-Standard_Boolean AIS_InteractiveContext::HasNextDetected() const
-{
- if(!HasOpenedContext())
- return Standard_False; // temporaire
- else
- return myLocalContexts(myCurLocalIndex)->HasNextDetected();
-
-}
-
-
-//=======================================================================
-//function : DetectedOwner
-//purpose :
-//=======================================================================
-Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedOwner() const
-{
- if (HasOpenedContext())
- return myLocalContexts(myCurLocalIndex)->DetectedOwner();
-
- return myLastPicked;
+ Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (myLastPicked);
+ return anOwner->Shape();
}
//=======================================================================
Standard_Integer AIS_InteractiveContext::HilightNextDetected (const Handle(V3d_View)& theView,
const Standard_Boolean theToRedrawImmediate)
{
- return HasOpenedContext()
- ? myLocalContexts (myCurLocalIndex)->HilightNextDetected (theView, theToRedrawImmediate)
- : 0;
-
-}
-
-//=======================================================================
-//function : HilightNextDetected
-//purpose :
-//=======================================================================
-Standard_Integer AIS_InteractiveContext::HilightPreviousDetected (const Handle(V3d_View)& theView,
- const Standard_Boolean theToRedrawImmediate)
-{
- return HasOpenedContext()
- ? myLocalContexts (myCurLocalIndex)->HilightPreviousDetected (theView, theToRedrawImmediate)
- : 0;
-
-}
-
-//=======================================================================
-//function : InitDetected
-//purpose :
-//=======================================================================
-void AIS_InteractiveContext::InitDetected()
-{
- if (HasOpenedContext())
+ myMainPM->ClearImmediateDraw();
+ if (myDetectedSeq.IsEmpty())
{
- myLocalContexts(myCurLocalIndex)->InitDetected();
- return;
+ return 0;
}
- if(myAISDetectedSeq.Length() != 0)
+ if (++myCurHighlighted > myDetectedSeq.Upper())
{
- myAISCurDetected = 1;
+ myCurHighlighted = myDetectedSeq.Lower();
}
-}
-
-//=======================================================================
-//function : MoreDetected
-//purpose :
-//=======================================================================
-Standard_Boolean AIS_InteractiveContext::MoreDetected() const
-{
- if (HasOpenedContext())
+ const Handle(SelectMgr_EntityOwner)& anOwner = myMainSel->Picked (myDetectedSeq (myCurHighlighted));
+ if (anOwner.IsNull())
{
- return myLocalContexts(myCurLocalIndex)->MoreDetected();
+ return 0;
}
- return (myAISCurDetected > 0 && myAISCurDetected <= myAISDetectedSeq.Length()) ?
- Standard_True : Standard_False;
-}
+ highlightWithColor (anOwner, theView->Viewer());
+ myLastPicked = anOwner;
+ myLastinMain = myLastPicked;
-//=======================================================================
-//function : NextDetected
-//purpose :
-//=======================================================================
-void AIS_InteractiveContext::NextDetected()
-{
- if(HasOpenedContext())
+ if (theToRedrawImmediate)
{
- myLocalContexts(myCurLocalIndex)->NextDetected();
- return;
+ myMainPM->RedrawImmediate (theView->Viewer());
+ myMainVwr->RedrawImmediate();
}
- myAISCurDetected++;
+ return myCurHighlighted;
}
//=======================================================================
-//function : DetectedCurrentShape
+//function : HilightPreviousDetected
//purpose :
//=======================================================================
-const TopoDS_Shape& AIS_InteractiveContext::DetectedCurrentShape() const
+Standard_Integer AIS_InteractiveContext::HilightPreviousDetected (const Handle(V3d_View)& theView,
+ const Standard_Boolean theToRedrawImmediate)
{
- if (HasOpenedContext())
+ myMainPM->ClearImmediateDraw();
+ if (myDetectedSeq.IsEmpty())
{
- return myLocalContexts(myCurLocalIndex)->DetectedCurrentShape();
+ return 0;
}
- static TopoDS_Shape aDummyShape;
+ if (--myCurHighlighted < myDetectedSeq.Lower())
+ {
+ myCurHighlighted = myDetectedSeq.Upper();
+ }
+ const Handle(SelectMgr_EntityOwner)& anOwner = myMainSel->Picked (myDetectedSeq (myCurHighlighted));
+ if (anOwner.IsNull())
+ {
+ return 0;
+ }
- Handle(AIS_Shape) aCurrentShape = Handle(AIS_Shape)::DownCast (DetectedCurrentObject());
+ highlightWithColor (anOwner, theView->Viewer());
+ myLastPicked = anOwner;
+ myLastinMain = myLastPicked;
- if (aCurrentShape.IsNull())
+ if (theToRedrawImmediate)
{
- return aDummyShape;
+ myMainPM->RedrawImmediate (theView->Viewer());
+ myMainVwr->RedrawImmediate();
}
- return aCurrentShape->Shape();
+ return myCurHighlighted;
}
//=======================================================================
-//function : DetectedCurrentObject
+//function : DetectedCurrentOwner
//purpose :
//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const
+Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedCurrentOwner() const
{
- if (HasOpenedContext())
- {
- return myLocalContexts(myCurLocalIndex)->DetectedCurrentObject();
- }
-
- return MoreDetected() ? myAISDetectedSeq(myAISCurDetected) : NULL;
+ return MoreDetected()
+ ? myMainSel->Picked (myDetectedSeq (myCurDetected))
+ : Handle(SelectMgr_EntityOwner)();
}
//=======================================================================
-//function : FirstSelectedObject
+//function : DetectedCurrentShape
//purpose :
//=======================================================================
-Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstSelectedObject()
+const TopoDS_Shape& AIS_InteractiveContext::DetectedCurrentShape() const
{
- Handle(AIS_InteractiveObject) anObject;
-
- if (HasOpenedContext())
- return anObject;
-
- InitSelected();
- if (MoreSelected())
- {
- return SelectedInteractive();
- }
- return anObject;
+ Standard_DISABLE_DEPRECATION_WARNINGS
+ Handle(AIS_Shape) aCurrentShape = Handle(AIS_Shape)::DownCast (DetectedCurrentObject());
+ Standard_ENABLE_DEPRECATION_WARNINGS
+ return !aCurrentShape.IsNull()
+ ? aCurrentShape->Shape()
+ : AIS_InteractiveContext_myDummyShape;
}
//=======================================================================
-//function : RedrawImmediate
-//purpose : Redisplays immediate strucures of the viewer given according to their visibility
+//function : DetectedCurrentObject
+//purpose :
//=======================================================================
-void AIS_InteractiveContext::RedrawImmediate (const Handle(V3d_Viewer)& theViewer)
+Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const
{
- myMainPM->RedrawImmediate (theViewer);
+ return MoreDetected()
+ ? Handle(AIS_InteractiveObject)::DownCast (myMainSel->Picked (myDetectedSeq (myCurDetected))->Selectable())
+ : Handle(AIS_InteractiveObject)();
}