-\r
-void ViewDlg::Update()\r
-{\r
- MDIWindow* anActiveMDIWindow = Application::getApplication()->getActiveMDI();\r
- if (anActiveMDIWindow){\r
- Handle(V3d_View) aView = anActiveMDIWindow->getView();\r
- if(!aView.IsNull()){\r
- \r
- myIsAnim = aView->AnimationMode( myIsDeg );\r
- myAnimBox->blockSignals( true );\r
- myDegBox->blockSignals( true );\r
- myAnimBox->setChecked( myIsAnim );\r
- myDegBox->setChecked( myIsDeg );\r
- myDegBox->setEnabled( myIsAnim );\r
- myAnimBox->blockSignals( false );\r
- myDegBox->blockSignals( false );\r
-\r
- myZBufferBox->blockSignals(true);\r
- V3d_TypeOfVisualization aVisuType = aView->Visualization();\r
- if(aVisuType == V3d_WIREFRAME)\r
- myZBufferBox -> setChecked(false);\r
- else\r
- myZBufferBox -> setChecked(true);\r
- myZBufferBox->blockSignals(false);\r
- }\r
- }\r
-}\r
+
+void ViewDlg::Update()
+{
+ MDIWindow* anActiveMDIWindow = Application::getApplication()->getActiveMDI();
+ if (anActiveMDIWindow){
+ Handle(V3d_View) aView = anActiveMDIWindow->getView();
+ if(!aView.IsNull()){
+
+ myIsAnim = aView->AnimationMode( myIsDeg );
+ myAnimBox->blockSignals( true );
+ myDegBox->blockSignals( true );
+ myAnimBox->setChecked( myIsAnim );
+ myDegBox->setChecked( myIsDeg );
+ myDegBox->setEnabled( myIsAnim );
+ myAnimBox->blockSignals( false );
+ myDegBox->blockSignals( false );
+
+ myZBufferBox->blockSignals(true);
+ V3d_TypeOfVisualization aVisuType = aView->Visualization();
+ if(aVisuType == V3d_WIREFRAME)
+ myZBufferBox -> setChecked(false);
+ else
+ myZBufferBox -> setChecked(true);
+ myZBufferBox->blockSignals(false);
+ }
+ }
+}