private:
enum VisMode { VIS_WIREFRAME, VIS_SHADE, VIS_HLR };
- Handle_V3d_View myView;
- Handle_Graphic3d_GraphicDriver myGraphicDriver;
+ Handle(V3d_View) myView;
+ Handle(Graphic3d_GraphicDriver) myGraphicDriver;
View3D_CurrentAction myCurrentMode;
VisMode myVisMode;
Standard_Integer myXmin;