gp_Pnt ConvertClickToPoint(Standard_Real x, Standard_Real y, Handle(V3d_View) aView)
{
- V3d_Coordinate XEye,YEye,ZEye,XAt,YAt,ZAt;
+ Standard_Real XEye,YEye,ZEye,XAt,YAt,ZAt;
aView->Eye(XEye,YEye,ZEye);
aView->At(XAt,YAt,ZAt);
gp_Pnt EyePoint(XEye,YEye,ZEye);