//================================================================
void Textures_Presentation::lightsOnOff(Standard_Boolean isOn)
{
- static Handle(V3d_Light) aLight1 = new V3d_DirectionalLight(getViewer(), V3d_XnegYposZneg);
- static Handle(V3d_Light) aLight2 = new V3d_DirectionalLight(getViewer(), V3d_XnegYnegZpos);
- static Handle(V3d_Light) aLight3 = new V3d_DirectionalLight(getViewer(), V3d_XposYnegZpos);
- static Handle(V3d_Light) aLight4 = new V3d_DirectionalLight(getViewer(), V3d_XnegYnegZneg);
- static Handle(V3d_Light) aLight5 = new V3d_DirectionalLight(getViewer(), V3d_XnegYposZpos);
- static Handle(V3d_Light) aLight6 = new V3d_DirectionalLight(getViewer(), V3d_XposYposZpos);
+ static Handle(V3d_Light) aLight1 = new V3d_DirectionalLight(V3d_XnegYposZneg);
+ static Handle(V3d_Light) aLight2 = new V3d_DirectionalLight(V3d_XnegYnegZpos);
+ static Handle(V3d_Light) aLight3 = new V3d_DirectionalLight(V3d_XposYnegZpos);
+ static Handle(V3d_Light) aLight4 = new V3d_DirectionalLight(V3d_XnegYnegZneg);
+ static Handle(V3d_Light) aLight5 = new V3d_DirectionalLight(V3d_XnegYposZpos);
+ static Handle(V3d_Light) aLight6 = new V3d_DirectionalLight(V3d_XposYposZpos);
if (isOn)
{