void NextSample() {myIndex++;}
void PrevSample() {myIndex--;}
virtual void DoSample() = 0;
- static void GetViewCenter(V3d_Coordinate& Xc, V3d_Coordinate& Yc);
- static void SetViewCenter(const V3d_Coordinate Xc, const V3d_Coordinate Yc);
- static void GetViewEye(V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z);
- static void SetViewEye(V3d_Coordinate X, V3d_Coordinate Y, V3d_Coordinate Z);
- static Quantity_Factor GetViewScale();
- static void SetViewScale(Quantity_Factor Coef);
+ static void GetViewCenter(Standard_Real& Xc, Standard_Real& Yc);
+ static void SetViewCenter(const Standard_Real Xc, const Standard_Real Yc);
+ static void GetViewEye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z);
+ static void SetViewEye(Standard_Real X, Standard_Real Y, Standard_Real Z);
+ static Standard_Real GetViewScale();
+ static void SetViewScale(Standard_Real Coef);
static void ResetView();