/// <summary>
///Get AISContext
/// </summary>
- Handle_AIS_InteractiveContext GetContext()
+ Handle(AIS_InteractiveContext) GetContext()
{
return myAISContext();
}
private:
- NCollection_Haft<Handle_V3d_Viewer> myViewer;
- NCollection_Haft<Handle_V3d_View> myView;
- NCollection_Haft<Handle_AIS_InteractiveContext> myAISContext;
- NCollection_Haft<Handle_D3DHost_GraphicDriver> myGraphicDriver;
+ NCollection_Haft<Handle(V3d_Viewer)> myViewer;
+ NCollection_Haft<Handle(V3d_View)> myView;
+ NCollection_Haft<Handle(AIS_InteractiveContext)> myAISContext;
+ NCollection_Haft<Handle(D3DHost_GraphicDriver)> myGraphicDriver;
};