-Building with Code::Blocks on Mac OS X {#dev_guides__building__code_blocks}
+Building with Code::Blocks on Mac OS X {#occt_dev_guides__building_code_blocks}
======================================
-This file describes steps to build OCCT libraries from complete source package
-on Mac OS X with Code::Blocks.
+This file describes steps to build OCCT libraries from a complete source package
+on Mac OS X with **Code::Blocks**.
-If you are building OCCT from bare sources (as in Git repository), or do some
+If you build OCCT from bare sources (as in Git repository) or do some
changes affecting CDL files, you need to use WOK to re-generate header files
-and build scripts / projects. See file \ref wok "WOK" for instructions.
+and build scripts / projects. See \ref occt_dev_guides__building_wok for instructions.
-Before building OCCT, you need to install required third-party libraries; see
-OCCT_Build3rdParty_OSX.pdf for details.
+Before building OCCT, you need to install the required third-party libraries; see
+paragraph 1 of \ref occt_dev_guides__building for details.
-1. Add paths to the mandatory 3rd-party products (Tcl/Tk and FreeType) in file
- custom.sh located in \<OCCT_ROOT_DIR\>. For this:
+1. Add paths to the mandatory 3rd-party products (**Tcl/Tk** and **FreeType**) in file
+ *custom.sh* located in <i>\<OCCT_ROOT_DIR\></i>. For this:
- 1.1. Add paths to the includes in variable "CSF_OPT_INC";
+ 1.1. Add paths to the includes in variable *CSF_OPT_INC*;
- 1.2. Add paths to the binary libraries in variable "CSF_OPT_LIB64";
+ 1.2. Add paths to the binary libraries in variable *CSF_OPT_LIB64*;
All paths should be separated by ":" symbol.
-2. Add paths to the optional 3rd-party libraries (TBB, gl2ps and FreeImage)
- in the aforementioned environment variables "CSF_OPT_INC" and
- "CSF_OPT_LIB64" from file custom.sh.
+2. Add paths to the optional 3rd-party libraries (**TBB, gl2ps** and **FreeImage**)
+ in the aforementioned environment variables *CSF_OPT_INC* and
+ *CSF_OPT_LIB64* from file *custom.sh*.
If you want to build OCCT without the optional libraries perform the
following steps:
2.1 Disable unnecessary library in custom.sh by setting the corresponding
- variable HAVE_\<LIBRARY_NAME\> to "false".
+ variable <i>HAVE_\<LIBRARY_NAME\></i> to *false*.
- export HAVE_GL2PS=false
+~~~~~
+export HAVE_GL2PS=false
+~~~~~
- 2.2 Remove this library from Linker settings in Code::Blocks for each project
- that uses it: right click on the required project, choose "Build options",
- go to "Linker settings" tab in the opened window , select unnecessary
- libraries and click "Delete" button.
+ 2.2 Remove this library from Linker settings in **Code::Blocks** for each project
+ that uses it: right click on the required project, choose **Build options**,
+ go to **Linker settings** tab in the opened window , select unnecessary
+ libraries and click **Delete** button.
3. Open Terminal application
-4. Enter \<OCCT_ROOT_DIR\>:
+4. Enter <i> \<OCCT_ROOT_DIR\></i>:
+~~~~~
cd \<OCCT_ROOT_DIR\>
+~~~~~
-5. To start Code::Blocks, run the command /codeblocks.sh
+5. To start **Code::Blocks**, run the command <i>/codeblocks.sh</i>
-6. To build all toolkits, click "Build->Build workspace" in the menu bar.
+6. To build all toolkits, click **Build->Build workspace** in the menu bar.
-To start DRAWEXE, which has been built with Code::Blocks on Mac OS X, perform
+To start *DRAWEXE*, which has been built with **Code::Blocks** on Mac OS X, perform
the following steps:
-1. Open Terminal application
+1.Open Terminal application
-2. Enter \<OCCT_ROOT_DIR\>:
+2.Enter <i>\<OCCT_ROOT_DIR\></i>:
+~~~~~
cd \<OCCT_ROOT_DIR\>
+~~~~~
-3. Run script
-
+3.Run the script
+~~~~~
./draw_cbp.sh cbp [d]
-
- Option "d" is used if OCCT has been built in Debug mode.
+~~~~~
+ Option *d* is used if OCCT has been built in **Debug** mode.