// Created by: NW,JPB,CAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. //-Version //-Design Declaration des variables specifiques aux contextes // de reperage. //-Warning Un contexte de reperage est defini par : // - l'ouverture de la fenetre // - la profondeur demandee // - l'ordre de parcours des structures //-References //-Language C++ 2.0 //-Declarations // for the class #include //-Aliases //-Global data definitions // -- ouverture ou taille de la fenetre de reperage // MyAperture : Standard_Real; // -- profondeur ou nombre de structures a reperer // MyDepth : Standard_Integer; // -- ordre de parcours des structures reperees // MyOrder : TypeOfOrder; //-Constructors //-Destructors //-Methods, in order Visual3d_ContextPick::Visual3d_ContextPick (): MyAperture (4.0), MyDepth (10), MyOrder (Visual3d_TOO_TOPFIRST) { } Visual3d_ContextPick::Visual3d_ContextPick (const Standard_Real Aperture, const Standard_Integer Depth, const Visual3d_TypeOfOrder Order): MyAperture (Aperture), MyDepth (Depth), MyOrder (Order) { if (Aperture <= 0.0) Visual3d_ContextPickDefinitionError::Raise ("Bad value for PickAperture"); if (Depth <= 0) Visual3d_ContextPickDefinitionError::Raise ("Bad value for PickDepth"); } void Visual3d_ContextPick::SetAperture (const Standard_Real Aperture) { if (Aperture <= 0.0) Visual3d_ContextPickDefinitionError::Raise ("Bad value for PickAperture"); MyAperture = Aperture; } Standard_Real Visual3d_ContextPick::Aperture () const { return (MyAperture); } void Visual3d_ContextPick::SetDepth (const Standard_Integer Depth) { if (Depth <= 0) Visual3d_ContextPickDefinitionError::Raise ("Bad value for PickDepth"); MyDepth = Depth; } Standard_Integer Visual3d_ContextPick::Depth () const { return (MyDepth); } void Visual3d_ContextPick::SetOrder (const Visual3d_TypeOfOrder Order) { MyOrder = Order; } Visual3d_TypeOfOrder Visual3d_ContextPick::Order () const { return (MyOrder); }