// Created on: 2014-08-15 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_SensitiveEntity,Standard_Transient) //======================================================================= // function : SelectMgr_SensitiveEntity // purpose : Creates new inactive for selection object with base entity // theEntity //======================================================================= SelectMgr_SensitiveEntity::SelectMgr_SensitiveEntity (const Handle(SelectBasics_SensitiveEntity)& theEntity) { mySensitive = theEntity; myIsActiveForSelection = Standard_False; } //======================================================================= // function : Clear // purpose : Clears up all the resources and memory //======================================================================= void SelectMgr_SensitiveEntity::Clear() { mySensitive->Clear(); mySensitive.Nullify(); } //======================================================================= // function : BaseSensitive // purpose : Returns related instance of SelectBasics class //======================================================================= const Handle(SelectBasics_SensitiveEntity)& SelectMgr_SensitiveEntity::BaseSensitive() const { return mySensitive; } //======================================================================= // function : IsActiveForSelection // purpose : Returns true if this entity belongs to the active selection // mode of parent object //======================================================================= Standard_Boolean SelectMgr_SensitiveEntity::IsActiveForSelection() const { return myIsActiveForSelection; } //======================================================================= // function : ResetSelectionActiveStatus // purpose : Marks entity as inactive for selection //======================================================================= void SelectMgr_SensitiveEntity::ResetSelectionActiveStatus() const { myIsActiveForSelection = Standard_False; } //======================================================================= // function : SetActiveForSelection // purpose : Marks entity as active for selection //======================================================================= void SelectMgr_SensitiveEntity::SetActiveForSelection() const { myIsActiveForSelection = Standard_True; }