// Created on: 2014-05-22 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_BaseFrustum_HeaderFile #define _SelectMgr_BaseFrustum_HeaderFile #include //! This class is an interface for different types of selecting frustums, //! defining different selection types, like point, box or polyline //! selection. It contains signatures of functions for detection of //! overlap by sensitive entity and initializes some data for building //! the selecting frustum class SelectMgr_BaseFrustum : public SelectMgr_BaseIntersector { public: //! Creates new selecting volume with pixel toletance set to 2, //! orthographic camera and empty frustum builder Standard_EXPORT SelectMgr_BaseFrustum(); //! Destructor virtual ~SelectMgr_BaseFrustum() {} //! Nullifies the builder created in the constructor and copies the pointer given Standard_EXPORT void SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder); //! Return camera definition. virtual const Handle(Graphic3d_Camera)& Camera() const Standard_OVERRIDE { return myCamera; } //! Passes camera projection and orientation matrices to builder Standard_EXPORT virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE; //! Passes camera projection and orientation matrices to builder Standard_EXPORT virtual void SetCamera (const Graphic3d_Mat4d& theProjection, const Graphic3d_Mat4d& theWorldView, const Standard_Boolean theIsOrthographic, const Graphic3d_WorldViewProjState& theWVPState = Graphic3d_WorldViewProjState()) Standard_OVERRIDE; //! @return current camera projection transformation common for all selecting volumes Standard_EXPORT virtual const Graphic3d_Mat4d& ProjectionMatrix() const Standard_OVERRIDE; //! @return current camera world view transformation common for all selecting volumes Standard_EXPORT virtual const Graphic3d_Mat4d& WorldViewMatrix() const Standard_OVERRIDE; //! @return current camera world view projection transformation state Standard_EXPORT virtual const Graphic3d_WorldViewProjState& WorldViewProjState() const Standard_OVERRIDE; Standard_EXPORT virtual void SetPixelTolerance (const Standard_Integer theTol) Standard_OVERRIDE; Standard_EXPORT virtual void SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight) Standard_OVERRIDE; Standard_EXPORT virtual void WindowSize (Standard_Integer& theWidth, Standard_Integer& theHeight) const Standard_OVERRIDE; //! Passes viewport parameters to builder Standard_EXPORT virtual void SetViewport (const Standard_Real theX, const Standard_Real theY, const Standard_Real theWidth, const Standard_Real theHeight) Standard_OVERRIDE; //! SAT intersection test between defined volume and given axis-aligned box Standard_EXPORT virtual Standard_Boolean OverlapsBox (const SelectMgr_Vec3& theBoxMin, const SelectMgr_Vec3& theBoxMax, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE; //! Returns true if selecting volume is overlapped by axis-aligned bounding box //! with minimum corner at point theMinPt and maximum at point theMaxPt Standard_EXPORT virtual Standard_Boolean OverlapsBox (const SelectMgr_Vec3& theBoxMin, const SelectMgr_Vec3& theBoxMax, Standard_Boolean* theInside = NULL) const Standard_OVERRIDE; //! Intersection test between defined volume and given point Standard_EXPORT virtual Standard_Boolean OverlapsPoint (const gp_Pnt& thePnt, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE; //! Intersection test between defined volume and given point //! Does not perform depth calculation, so this method is defined as //! helper function for inclusion test. Therefore, its implementation //! makes sense only for rectangular frustum with box selection mode activated. Standard_EXPORT virtual Standard_Boolean OverlapsPoint (const gp_Pnt& thePnt) const Standard_OVERRIDE; //! SAT intersection test between defined volume and given ordered set of points, //! representing line segments. The test may be considered of interior part or //! boundary line defined by segments depending on given sensitivity type Standard_EXPORT virtual Standard_Boolean OverlapsPolygon (const TColgp_Array1OfPnt& theArrayOfPnts, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE; //! Checks if line segment overlaps selecting frustum Standard_EXPORT virtual Standard_Boolean OverlapsSegment (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE; //! SAT intersection test between defined volume and given triangle. The test may //! be considered of interior part or boundary line defined by triangle vertices //! depending on given sensitivity type Standard_EXPORT virtual Standard_Boolean OverlapsTriangle (const gp_Pnt& thePt1, const gp_Pnt& thePt2, const gp_Pnt& thePt3, Select3D_TypeOfSensitivity theSensType, const SelectMgr_ViewClipRange& theClipRange, SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE; //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE; DEFINE_STANDARD_RTTIEXT(SelectMgr_BaseFrustum, SelectMgr_BaseIntersector) protected: Standard_Integer myPixelTolerance; //!< Pixel tolerance Standard_Boolean myIsOrthographic; //!< Defines if current camera is orthographic Handle(SelectMgr_FrustumBuilder) myBuilder; //!< A tool implementing methods for volume build Handle(Graphic3d_Camera) myCamera; //!< camera definition }; #endif // _SelectMgr_BaseFrustum_HeaderFile