// Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Quantity_ColorRGBA_HeaderFile #define _Quantity_ColorRGBA_HeaderFile #include #include //! The pair of Quantity_Color and Alpha component (1.0 opaque, 0.0 transparent). class Quantity_ColorRGBA { public: //! Creates a color with the default value. Quantity_ColorRGBA() : myAlpha (1.0f) {} //! Creates the color with specified RGB value. explicit Quantity_ColorRGBA (const Quantity_Color& theRgb) : myRgb (theRgb), myAlpha (1.0f) {} //! Creates the color with specified RGBA values. Quantity_ColorRGBA (const Quantity_Color& theRgb, float theAlpha) : myRgb (theRgb), myAlpha (theAlpha) {} //! Creates the color from RGBA vector. explicit Quantity_ColorRGBA (const NCollection_Vec4& theRgba) : myRgb (theRgba.rgb()), myAlpha (theRgba.a()) {} //! Creates the color from RGBA values. Quantity_ColorRGBA (float theRed, float theGreen, float theBlue, float theAlpha) : myRgb (theRed, theGreen, theBlue, Quantity_TOC_RGB), myAlpha (theAlpha) {} //! Assign new values to the color. void SetValues (float theRed, float theGreen, float theBlue, float theAlpha) { myRgb.SetValues (theRed, theGreen, theBlue, Quantity_TOC_RGB); myAlpha = theAlpha; } //! Return RGB color value. const Quantity_Color& GetRGB() const { return myRgb; } //! Modify RGB color components without affecting alpha value. Quantity_Color& ChangeRGB() { return myRgb; } //! Assign RGB color components without affecting alpha value. void SetRGB (const Quantity_Color& theRgb) { myRgb = theRgb; } //! Return alpha value (1.0 means opaque, 0.0 means fully transparent). Standard_ShortReal Alpha() const { return myAlpha; } //! Assign the alpha value. void SetAlpha (const Standard_ShortReal theAlpha) { myAlpha = theAlpha; } //! Return the color as vector of 4 float elements. operator const NCollection_Vec4&() const { return *(const NCollection_Vec4* )this; } //! Returns true if the distance between colors is greater than Epsilon(). bool IsDifferent (const Quantity_ColorRGBA& theOther) const { return myRgb.IsDifferent (theOther.GetRGB()) || Abs(myAlpha - theOther.myAlpha) > (float )Quantity_Color::Epsilon(); } //! Returns true if the distance between colors is greater than Epsilon(). bool operator!= (const Quantity_ColorRGBA& theOther) const { return IsDifferent (theOther); } //! Two colors are considered to be equal if their distance is no greater than Epsilon(). bool IsEqual (const Quantity_ColorRGBA& theOther) const { return myRgb.IsEqual (theOther.GetRGB()) && Abs(myAlpha - theOther.myAlpha) <= (float )Quantity_Color::Epsilon(); } //! Two colors are considered to be equal if their distance is no greater than Epsilon(). bool operator== (const Quantity_ColorRGBA& theOther) const { return IsEqual (theOther); } private: static void myTestSize3() { Standard_STATIC_ASSERT (sizeof(float) * 3 == sizeof(Quantity_Color)); } static void myTestSize4() { Standard_STATIC_ASSERT (sizeof(float) * 4 == sizeof(Quantity_ColorRGBA)); } private: Quantity_Color myRgb; Standard_ShortReal myAlpha; }; #endif // _Quantity_ColorRGBA_HeaderFile