// Created on: 2014-09-01 // Created by: Ivan SAZONOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_StructureShadow_Header #define OpenGl_StructureShadow_Header #include //! Dummy structure which just redirects to groups of another structure. class OpenGl_StructureShadow : public OpenGl_Structure { public: //! Create empty structure Standard_EXPORT OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager, const Handle(OpenGl_Structure)& theStructure); public: //! Raise exception on API misuse. Standard_EXPORT virtual void Connect (Graphic3d_CStructure& ) Standard_OVERRIDE; //! Raise exception on API misuse. Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& ) Standard_OVERRIDE; private: Handle(OpenGl_Structure) myParent; public: DEFINE_STANDARD_RTTIEXT(OpenGl_StructureShadow,OpenGl_Structure) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_StructureShadow, OpenGl_Structure) #endif // OpenGl_StructureShadow_Header