// Created on: 2013-10-02 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_State_HeaderFile #define _OpenGl_State_HeaderFile #include #include #include #include //! Defines interface for OpenGL state. class OpenGl_StateInterface { public: //! Creates new state. Standard_EXPORT OpenGl_StateInterface(); //! Returns current state index. Standard_Size Index() const { return myIndex; } //! Increment current state. void Update() { ++myIndex; } protected: Standard_Size myIndex; //!< current state index }; //! Defines state of OCCT projection transformation. class OpenGl_ProjectionState : public OpenGl_StateInterface { public: //! Creates uninitialized projection state. Standard_EXPORT OpenGl_ProjectionState(); //! Sets new projection matrix. Standard_EXPORT void Set (const OpenGl_Mat4& theProjectionMatrix); //! Returns current projection matrix. Standard_EXPORT const OpenGl_Mat4& ProjectionMatrix() const; //! Returns inverse of current projection matrix. Standard_EXPORT const OpenGl_Mat4& ProjectionMatrixInverse() const; private: OpenGl_Mat4 myProjectionMatrix; //!< OCCT projection matrix mutable OpenGl_Mat4 myProjectionMatrixInverse; //!< Inverse of OCCT projection matrix bool myInverseNeedUpdate; //!< Is inversed matrix outdated? }; //! Defines state of OCCT model-world transformation. class OpenGl_ModelWorldState : public OpenGl_StateInterface { public: //! Creates uninitialized model-world state. Standard_EXPORT OpenGl_ModelWorldState(); //! Sets new model-world matrix. Standard_EXPORT void Set (const OpenGl_Mat4& theModelWorldMatrix); //! Returns current model-world matrix. Standard_EXPORT const OpenGl_Mat4& ModelWorldMatrix() const; //! Returns inverse of current model-world matrix. Standard_EXPORT const OpenGl_Mat4& ModelWorldMatrixInverse() const; private: OpenGl_Mat4 myModelWorldMatrix; //!< OCCT model-world matrix mutable OpenGl_Mat4 myModelWorldMatrixInverse; //!< Inverse of OCCT model-world matrix bool myInverseNeedUpdate; //!< Is inversed matrix outdated? }; //! Defines state of OCCT world-view transformation. class OpenGl_WorldViewState : public OpenGl_StateInterface { public: //! Creates uninitialized world-view state. Standard_EXPORT OpenGl_WorldViewState(); //! Sets new world-view matrix. Standard_EXPORT void Set (const OpenGl_Mat4& theWorldViewMatrix); //! Returns current world-view matrix. Standard_EXPORT const OpenGl_Mat4& WorldViewMatrix() const; //! Returns inverse of current world-view matrix. Standard_EXPORT const OpenGl_Mat4& WorldViewMatrixInverse() const; private: OpenGl_Mat4 myWorldViewMatrix; //!< OCCT world-view matrix mutable OpenGl_Mat4 myWorldViewMatrixInverse; //!< Inverse of OCCT world-view matrix bool myInverseNeedUpdate; //!< Is inversed matrix outdated? }; //! Defines state of OCCT light sources. class OpenGl_LightSourceState : public OpenGl_StateInterface { public: //! Creates uninitialized state of light sources. OpenGl_LightSourceState() {} //! Sets new light sources. void Set (const Handle(Graphic3d_LightSet)& theLightSources) { myLightSources = theLightSources; } //! Returns current list of light sources. const Handle(Graphic3d_LightSet)& LightSources() const { return myLightSources; } private: Handle(Graphic3d_LightSet) myLightSources; //!< List of OCCT light sources }; //! Defines generic state of OCCT clipping state. class OpenGl_ClippingState { public: //! Creates new clipping state. Standard_EXPORT OpenGl_ClippingState(); //! Returns current state index. Standard_Size Index() const { return myIndex; } //! Updates current state. Standard_EXPORT void Update(); //! Reverts current state. Standard_EXPORT void Revert(); protected: Standard_Size myIndex; //!< Current state index Standard_Size myNextIndex; //!< Next state index NCollection_List myStateStack; //!< Stack of previous states }; //! Defines generic state of order-independent transparency rendering properties. class OpenGl_OitState : public OpenGl_StateInterface { public: //! Creates new uniform state. OpenGl_OitState() : myToEnableWrite (false), myDepthFactor (0.5f) {} //! Sets the uniform values. //! @param theToEnableWrite [in] flag indicating whether color and coverage //! values for OIT processing should be written by shader program. //! @param theDepthFactor [in] scalar factor [0-1] defining influence of depth //! component of a fragment to its final coverage coefficient. void Set (const bool theToEnableWrite, const float theDepthFactor) { myToEnableWrite = theToEnableWrite; myDepthFactor = static_cast (Max (0.f, Min (1.f, theDepthFactor))); } //! Returns flag indicating whether writing of output for OIT processing //! should be enabled/disabled. bool ToEnableWrite() const { return myToEnableWrite; } //! Returns factor defining influence of depth component of a fragment //! to its final coverage coefficient. float DepthFactor() const { return myDepthFactor; } private: bool myToEnableWrite; //!< writing color and coverage. float myDepthFactor; //!< factor of depth influence to coverage. }; #endif // _OpenGl_State_HeaderFile