// Created on: 2014-10-08 // Created by: Denis BOGOLEPOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OPENGL_SAMPLER_H #define OPENGL_SAMPLER_H #include #include //! Class implements OpenGL sampler object resource that //! stores the sampling parameters for a texture access. class OpenGl_Sampler : public OpenGl_Resource { public: //! Helpful constant defining invalid sampler identifier static const GLuint NO_SAMPLER = 0; public: //! Creates new sampler object. Standard_EXPORT OpenGl_Sampler(); //! Releases resources of sampler object. Standard_EXPORT virtual ~OpenGl_Sampler(); //! Destroys object - will release GPU memory if any. Standard_EXPORT virtual void Release (OpenGl_Context* theContext); //! Initializes sampler object. Standard_EXPORT Standard_Boolean Init (OpenGl_Context& theContext); //! Returns true if current object was initialized. Standard_Boolean IsValid() const { return isValidSampler(); } //! Binds sampler object to the given texture unit. Standard_EXPORT void Bind (OpenGl_Context& theContext, const GLuint theUnit = 0); //! Unbinds sampler object from the given texture unit. Standard_EXPORT void Unbind (OpenGl_Context& theContext, const GLuint theUnit = 0); //! Sets specific sampler parameter. Standard_EXPORT void SetParameter (OpenGl_Context& theContext, const GLenum theParam, const GLint theValue); //! Returns OpenGL sampler ID. GLuint SamplerID() const { return mySamplerID; } protected: //! Checks if sampler object is valid. Standard_Boolean isValidSampler() const { return mySamplerID != NO_SAMPLER; } protected: GLuint mySamplerID; //!< OpenGL sampler object ID public: DEFINE_STANDARD_RTTI(OpenGl_Sampler) }; #endif // OPENGL_SAMPLER_H