// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(IFSelect_Dispatch,Standard_Transient) void IFSelect_Dispatch::SetRootName (const Handle(TCollection_HAsciiString)& name) { thename = name; } Standard_Boolean IFSelect_Dispatch::HasRootName () const { return (!thename.IsNull()); } const Handle(TCollection_HAsciiString)& IFSelect_Dispatch::RootName () const { return thename; } void IFSelect_Dispatch::SetFinalSelection (const Handle(IFSelect_Selection)& sel) { thefinal = sel; } Handle(IFSelect_Selection) IFSelect_Dispatch::FinalSelection () const { return thefinal; } IFSelect_SelectionIterator IFSelect_Dispatch::Selections () const { IFSelect_SelectionIterator iter; iter.AddItem(thefinal); for(; iter.More(); iter.Next()) { iter.Value()->FillIterator(iter); // Iterateur qui se court apres } return iter; } Standard_Boolean IFSelect_Dispatch::CanHaveRemainder () const { return Standard_False; } Standard_Boolean IFSelect_Dispatch::LimitedMax (const Standard_Integer , Standard_Integer& max) const { max = 0; return Standard_False; } Interface_EntityIterator IFSelect_Dispatch::GetEntities (const Interface_Graph& G) const { return thefinal->UniqueResult(G); } Interface_EntityIterator IFSelect_Dispatch::Packeted (const Interface_Graph& G) const { Interface_EntityIterator total = GetEntities(G); Interface_EntityIterator remain = Remainder(G); if (remain.NbEntities() == 0) return total; // sinon, faire la difference ! IFGraph_Compare GC(G); GC.GetFromIter (total, Standard_True); GC.GetFromIter (remain,Standard_False); return GC.FirstOnly(); } Interface_EntityIterator IFSelect_Dispatch::Remainder (const Interface_Graph& ) const { Interface_EntityIterator iter; return iter; } // par defaut vide