// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Texture2Dplane_HeaderFile #define _Graphic3d_Texture2Dplane_HeaderFile #include #include #include #include #include #include class TCollection_AsciiString; class Graphic3d_Texture2Dplane; DEFINE_STANDARD_HANDLE(Graphic3d_Texture2Dplane, Graphic3d_Texture2D) //! This class allows the management of a 2D texture defined from a plane equation //! Use the SetXXX() methods for positioning the texture as you want. class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D { public: //! Creates a texture from a file Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName); //! Creates a texture from a predefined texture name set. Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT); //! Creates a texture from the pixmap. Standard_EXPORT Graphic3d_Texture2Dplane(const Handle(Image_PixMap)& thePixMap); //! Defines the texture projection plane for texture coordinate S //! default is <1.0, 0.0, 0.0, 0.0> Standard_EXPORT void SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D); //! Defines the texture projection plane for texture coordinate T //! default is <0.0, 1.0, 0.0, 0.0> Standard_EXPORT void SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D); //! Defines the texture projection plane for both S and T texture coordinate //! default is NOTP_XY meaning: //! <1.0, 0.0, 0.0, 0.0> for S //! and <0.0, 1.0, 0.0, 0.0> for T Standard_EXPORT void SetPlane (const Graphic3d_NameOfTexturePlane thePlane); //! Defines the texture scale for the S texture coordinate //! much easier than recomputing the S plane equation //! but the result is the same //! default to 1.0 Standard_EXPORT void SetScaleS (const Standard_ShortReal theVal); //! Defines the texture scale for the T texture coordinate //! much easier than recompution the T plane equation //! but the result is the same //! default to 1.0 Standard_EXPORT void SetScaleT (const Standard_ShortReal theVal); //! Defines the texture translation for the S texture coordinate //! you can obtain the same effect by modifying the S plane //! equation but its not easier. //! default to 0.0 Standard_EXPORT void SetTranslateS (const Standard_ShortReal theVal); //! Defines the texture translation for the T texture coordinate //! you can obtain the same effect by modifying the T plane //! equation but its not easier. //! default to 0.0 Standard_EXPORT void SetTranslateT (const Standard_ShortReal theVal); //! Sets the rotation angle of the whole texture. //! the same result might be achieved by recomputing the //! S and T plane equation but it's not the easiest way... //! the angle is expressed in degrees //! default is 0.0 Standard_EXPORT void SetRotation (const Standard_ShortReal theVal); //! Returns the current texture plane name or NOTP_UNKNOWN //! when the plane is user defined. Standard_EXPORT Graphic3d_NameOfTexturePlane Plane() const; //! Returns the current texture plane S equation Standard_EXPORT void PlaneS (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const; //! Returns the current texture plane T equation Standard_EXPORT void PlaneT (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const; //! Returns the current texture S translation value Standard_EXPORT void TranslateS (Standard_ShortReal& theVal) const; //! Returns the current texture T translation value Standard_EXPORT void TranslateT (Standard_ShortReal& theVal) const; //! Returns the current texture S scale value Standard_EXPORT void ScaleS (Standard_ShortReal& theVal) const; //! Returns the current texture T scale value Standard_EXPORT void ScaleT (Standard_ShortReal& theVal) const; //! Returns the current texture rotation angle Standard_EXPORT void Rotation (Standard_ShortReal& theVal) const; DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2Dplane,Graphic3d_Texture2D) protected: private: Graphic3d_NameOfTexturePlane myPlaneName; }; #endif // _Graphic3d_Texture2Dplane_HeaderFile