// Copyright (c) 2018 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_FrameStatsCounter_HeaderFile #define _Graphic3d_FrameStatsCounter_HeaderFile //! Stats counter. enum Graphic3d_FrameStatsCounter { // overall scene counters Graphic3d_FrameStatsCounter_NbLayers = 0, //!< number of ZLayers Graphic3d_FrameStatsCounter_NbStructs, //!< number of defined OpenGl_Structure Graphic3d_FrameStatsCounter_EstimatedBytesGeom, //!< estimated GPU memory used for geometry Graphic3d_FrameStatsCounter_EstimatedBytesFbos, //!< estimated GPU memory used for FBOs Graphic3d_FrameStatsCounter_EstimatedBytesTextures, //!< estimated GPU memory used for textures // rendered counters Graphic3d_FrameStatsCounter_NbLayersNotCulled, //!< number of not culled ZLayers Graphic3d_FrameStatsCounter_NbStructsNotCulled, //!< number of not culled OpenGl_Structure Graphic3d_FrameStatsCounter_NbGroupsNotCulled, //!< number of not culled OpenGl_Group Graphic3d_FrameStatsCounter_NbElemsNotCulled, //!< number of not culled OpenGl_Element Graphic3d_FrameStatsCounter_NbElemsFillNotCulled, //!< number of not culled OpenGl_PrimitiveArray drawing triangles Graphic3d_FrameStatsCounter_NbElemsLineNotCulled, //!< number of not culled OpenGl_PrimitiveArray drawing lines Graphic3d_FrameStatsCounter_NbElemsPointNotCulled, //!< number of not culled OpenGl_PrimitiveArray drawing points Graphic3d_FrameStatsCounter_NbElemsTextNotCulled, //!< number of not culled OpenGl_Text Graphic3d_FrameStatsCounter_NbTrianglesNotCulled, //!< number of not culled (as structure) triangles Graphic3d_FrameStatsCounter_NbLinesNotCulled, //!< number of not culled (as structure) line segments Graphic3d_FrameStatsCounter_NbPointsNotCulled, //!< number of not culled (as structure) points //Graphic3d_FrameStatsCounter_NbGlyphsNotCulled, //!< number glyphs, to be considered in future // immediate layer rendered counters Graphic3d_FrameStatsCounter_NbLayersImmediate, //!< number of ZLayers in immediate layer Graphic3d_FrameStatsCounter_NbStructsImmediate, //!< number of OpenGl_Structure in immediate layer Graphic3d_FrameStatsCounter_NbGroupsImmediate, //!< number of OpenGl_Group in immediate layer Graphic3d_FrameStatsCounter_NbElemsImmediate, //!< number of OpenGl_Element in immediate layer Graphic3d_FrameStatsCounter_NbElemsFillImmediate, //!< number of OpenGl_PrimitiveArray drawing triangles in immediate layer Graphic3d_FrameStatsCounter_NbElemsLineImmediate, //!< number of OpenGl_PrimitiveArray drawing lines in immediate layer Graphic3d_FrameStatsCounter_NbElemsPointImmediate, //!< number of OpenGl_PrimitiveArray drawing points in immediate layer Graphic3d_FrameStatsCounter_NbElemsTextImmediate, //!< number of OpenGl_Text in immediate layer Graphic3d_FrameStatsCounter_NbTrianglesImmediate, //!< number of triangles in immediate layer Graphic3d_FrameStatsCounter_NbLinesImmediate, //!< number of line segments in immediate layer Graphic3d_FrameStatsCounter_NbPointsImmediate, //!< number of points in immediate layer }; enum { Graphic3d_FrameStatsCounter_NB = Graphic3d_FrameStatsCounter_NbPointsImmediate + 1, Graphic3d_FrameStatsCounter_SCENE_LOWER = Graphic3d_FrameStatsCounter_NbLayers, Graphic3d_FrameStatsCounter_SCENE_UPPER = Graphic3d_FrameStatsCounter_EstimatedBytesTextures, Graphic3d_FrameStatsCounter_RENDERED_LOWER = Graphic3d_FrameStatsCounter_NbLayersNotCulled, Graphic3d_FrameStatsCounter_RENDERED_UPPER = Graphic3d_FrameStatsCounter_NbPointsNotCulled, Graphic3d_FrameStatsCounter_IMMEDIATE_LOWER = Graphic3d_FrameStatsCounter_NbLayersImmediate, Graphic3d_FrameStatsCounter_IMMEDIATE_UPPER = Graphic3d_FrameStatsCounter_NbPointsImmediate, }; #endif // _Graphic3d_FrameStatsCounter_HeaderFile