// Created on: 2015-01-19 // Created by: Denis BOGOLEPOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include // ======================================================================= // function : Serialize // purpose : // ======================================================================= Graphic3d_Vec4 Graphic3d_Fresnel::Serialize() const { Graphic3d_Vec4 aData = Graphic3d_Vec4 (myFresnelData, 0.f); if (myFresnelType != Graphic3d_FM_SCHLICK) { aData.x() = -static_cast (myFresnelType); } return aData; } // ======================================================================= // function : fresnelNormal // purpose : // ======================================================================= inline float fresnelNormal (float theN, float theK) { return ((theN - 1.f) * (theN - 1.f) + theK * theK) / ((theN + 1.f) * (theN + 1.f) + theK * theK); } // ======================================================================= // function : CreateConductor // purpose : // ======================================================================= Graphic3d_Fresnel Graphic3d_Fresnel::CreateConductor (const Graphic3d_Vec3& theRefractionIndex, const Graphic3d_Vec3& theAbsorptionIndex) { const Graphic3d_Vec3 aFresnel (fresnelNormal (theRefractionIndex.x(), theAbsorptionIndex.x()), fresnelNormal (theRefractionIndex.y(), theAbsorptionIndex.y()), fresnelNormal (theRefractionIndex.z(), theAbsorptionIndex.z())); return Graphic3d_Fresnel (Graphic3d_FM_SCHLICK, aFresnel); } //======================================================================= //function : DumpJson //purpose : //======================================================================= void Graphic3d_Fresnel::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const { OCCT_DUMP_CLASS_BEGIN (theOStream, Graphic3d_Fresnel) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myFresnelType) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myFresnelData) } // ======================================================================= // function : Graphic3d_BSDF // purpose : // ======================================================================= Graphic3d_BSDF::Graphic3d_BSDF() : Ks (Graphic3d_Vec3 (0.f), 1.f) { FresnelCoat = Graphic3d_Fresnel::CreateConstant (0.f); FresnelBase = Graphic3d_Fresnel::CreateConstant (1.f); } // ======================================================================= // function : operator== // purpose : // ======================================================================= bool Graphic3d_BSDF::operator== (const Graphic3d_BSDF& theOther) const { return Kc == theOther.Kc && Kd == theOther.Kd && Kt == theOther.Kt && Ks == theOther.Ks && Le == theOther.Le && Absorption == theOther.Absorption && FresnelCoat == theOther.FresnelCoat && FresnelBase == theOther.FresnelBase; } // ======================================================================= // function : Normalize // purpose : // ======================================================================= void Graphic3d_BSDF::Normalize() { float aMax = 0.f; for (int aChannelID = 0; aChannelID < 3; ++aChannelID) { aMax = std::max (aMax, Kd[aChannelID] + Ks[aChannelID] + Kt[aChannelID]); } if (aMax > 1.f) { for (int aChannelID = 0; aChannelID < 3; ++aChannelID) { Kd[aChannelID] /= aMax; Ks[aChannelID] /= aMax; Kt[aChannelID] /= aMax; } } } // ======================================================================= // function : CreateDiffuse // purpose : // ======================================================================= Graphic3d_BSDF Graphic3d_BSDF::CreateDiffuse (const Graphic3d_Vec3& theWeight) { Graphic3d_BSDF aBSDF; aBSDF.Kd = theWeight; return aBSDF; } // ======================================================================= // function : CreateMetallic // purpose : // ======================================================================= Graphic3d_BSDF Graphic3d_BSDF::CreateMetallic (const Graphic3d_Vec3& theWeight, const Graphic3d_Fresnel& theFresnel, const float theRoughness) { Graphic3d_BSDF aBSDF; aBSDF.FresnelBase = theFresnel; // Selecting between specular and glossy // BRDF depending on the given roughness aBSDF.Ks = Graphic3d_Vec4 (theWeight, theRoughness); return aBSDF; } // ======================================================================= // function : CreateTransparent // purpose : // ======================================================================= Graphic3d_BSDF Graphic3d_BSDF::CreateTransparent (const Graphic3d_Vec3& theWeight, const Graphic3d_Vec3& theAbsorptionColor, const float theAbsorptionCoeff) { Graphic3d_BSDF aBSDF; // Create Fresnel parameters for the coat layer; // set it to 0 value to simulate ideal refractor aBSDF.FresnelCoat = Graphic3d_Fresnel::CreateConstant (0.f); aBSDF.Kt = theWeight; // Link reflection and transmission coefficients aBSDF.Kc.r() = aBSDF.Kt.r(); aBSDF.Kc.g() = aBSDF.Kt.g(); aBSDF.Kc.b() = aBSDF.Kt.b(); aBSDF.Absorption = Graphic3d_Vec4 (theAbsorptionColor, theAbsorptionCoeff); return aBSDF; } // ======================================================================= // function : CreateGlass // purpose : // ======================================================================= Graphic3d_BSDF Graphic3d_BSDF::CreateGlass (const Graphic3d_Vec3& theWeight, const Graphic3d_Vec3& theAbsorptionColor, const float theAbsorptionCoeff, const float theRefractionIndex) { Graphic3d_BSDF aBSDF; // Create Fresnel parameters for the coat layer aBSDF.FresnelCoat = Graphic3d_Fresnel::CreateDielectric (theRefractionIndex); aBSDF.Kt = theWeight; aBSDF.Kc.r() = aBSDF.Kt.r(); aBSDF.Kc.g() = aBSDF.Kt.g(); aBSDF.Kc.b() = aBSDF.Kt.b(); aBSDF.Absorption = Graphic3d_Vec4 (theAbsorptionColor, theAbsorptionCoeff); return aBSDF; } // ======================================================================= // function : CreateMetallicRoughness // purpose : // ======================================================================= Graphic3d_BSDF Graphic3d_BSDF::CreateMetallicRoughness (const Graphic3d_PBRMaterial& thePbr) { const Graphic3d_Vec3 aDiff = (Graphic3d_Vec3 )thePbr.Color().GetRGB() * thePbr.Alpha(); const Standard_ShortReal aRougness2 = thePbr.NormalizedRoughness() * thePbr.NormalizedRoughness(); Graphic3d_BSDF aBsdf; aBsdf.Le = thePbr.Emission(); if (thePbr.IOR() > 1.0f && thePbr.Alpha() < 1.0f && thePbr.Metallic() <= ShortRealEpsilon()) { aBsdf.FresnelCoat = Graphic3d_Fresnel::CreateDielectric (thePbr.IOR()); aBsdf.Kt = Graphic3d_Vec3(1.0f); aBsdf.Kc.r() = aBsdf.Kt.r(); aBsdf.Kc.g() = aBsdf.Kt.g(); aBsdf.Kc.b() = aBsdf.Kt.b(); aBsdf.Absorption.SetValues (thePbr.Color().GetRGB(), thePbr.Alpha() * 0.25f); } else { aBsdf.FresnelBase = Graphic3d_Fresnel::CreateSchlick (aDiff * thePbr.Metallic()); aBsdf.Ks.SetValues (Graphic3d_Vec3 (thePbr.Alpha()), aRougness2); aBsdf.Kt = Graphic3d_Vec3 (1.0f - thePbr.Alpha()); aBsdf.Kd = aDiff * (1.0f - thePbr.Metallic()); } return aBsdf; } //======================================================================= //function : DumpJson //purpose : //======================================================================= void Graphic3d_BSDF::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const { OCCT_DUMP_CLASS_BEGIN (theOStream, Graphic3d_BSDF) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Kc) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Kd) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Ks) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Kt) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Le) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Absorption) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &FresnelCoat) OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &FresnelBase) }