// Created on: 2001-01-04 // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile #define _Graphic3d_ArrayOfQuadrangles_HeaderFile #include //! Contains quadrangles array definition. //! WARNING! Quadrangle primitives might be unsupported by graphics library. //! Triangulation should be used instead of quads for better compatibility. class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives { DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) public: //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as: //! 1) Creating a set of quadrangles defined with his vertexes, i.e: //! @code //! myArray = Graphic3d_ArrayOfQuadrangles (8); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x8, y8, z8); //! @endcode //! 2) Creating a set of indexed quadrangles defined with his vertex ans edges, i.e: //! @code //! myArray = Graphic3d_ArrayOfQuadrangles (6, 8); //! myArray->AddVertex (x1, y1, z1); //! .... //! myArray->AddVertex (x6, y6, z6); //! myArray->AddEdges (1, 2, 3, 4); //! myArray->AddEdges (3, 4, 5, 6); //! @endcode //! @param theMaxVertexs defines the maximum allowed vertex number in the array //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array) //! @param theArrayFlags array flags Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs, Standard_Integer theMaxEdges, Graphic3d_ArrayFlags theArrayFlags) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {} //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES). //! @param theMaxVertexs defines the maximum allowed vertex number in the array //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array) Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs, Standard_Integer theMaxEdges = 0, Standard_Boolean theHasVNormals = Standard_False, Standard_Boolean theHasVColors = Standard_False, Standard_Boolean theHasVTexels = Standard_False) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {} }; DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) #endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile