// Copyright (c) 2018 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayFlags_HeaderFile #define _Graphic3d_ArrayFlags_HeaderFile //! Bitmask for primitive array creation. typedef Standard_Integer Graphic3d_ArrayFlags; //! Graphic3d_ArrayFlags bitmask values. enum { Graphic3d_ArrayFlags_None = 0x00, //!< no flags Graphic3d_ArrayFlags_VertexNormal = 0x01, //!< per-vertex normal attribute Graphic3d_ArrayFlags_VertexColor = 0x02, //!< per-vertex color attribute Graphic3d_ArrayFlags_VertexTexel = 0x04, //!< per-vertex texel coordinates (UV) attribute Graphic3d_ArrayFlags_BoundColor = 0x10, // advanced Graphic3d_ArrayFlags_AttribsMutable = 0x20, //!< mutable array, which can be invalidated during lifetime without re-creation Graphic3d_ArrayFlags_AttribsDeinterleaved = 0x40, //!< non-interleaved vertex attributes packed into single array Graphic3d_ArrayFlags_IndexesMutable = 0x80, //!< mutable index array, which can be invalidated during lifetime without re-creation }; #endif // _Graphic3d_ArrayFlags_HeaderFile