// Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_ScrollDelta_HeaderFile #define _Aspect_ScrollDelta_HeaderFile #include #include #include //! Parameters for mouse scroll action. struct Aspect_ScrollDelta { NCollection_Vec2 Point; //!< scale position Standard_Real Delta; //!< delta in pixels Aspect_VKeyFlags Flags; //!< key flags //! Return true if action has point defined. bool HasPoint() const { return Point.x() >= 0 && Point.y() >= 0; } //! Reset at point. void ResetPoint() { Point.SetValues (-1, -1); } //! Empty constructor. Aspect_ScrollDelta() : Point (-1, -1), Delta (0.0), Flags (Aspect_VKeyFlags_NONE) {} //! Constructor. Aspect_ScrollDelta (const NCollection_Vec2& thePnt, Standard_Real theValue, Aspect_VKeyFlags theFlags = Aspect_VKeyFlags_NONE) : Point (thePnt), Delta (theValue), Flags (theFlags) {} //! Constructor with undefined point. Aspect_ScrollDelta (Standard_Real theValue, Aspect_VKeyFlags theFlags = Aspect_VKeyFlags_NONE) : Point (-1, -1), Delta (theValue), Flags (theFlags) {} }; #endif // _Aspect_ScrollDelta_HeaderFile