// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. /*============================================================================*/ /*==== Title: Aspect_RenderingContext.hxx */ /*==== Role: The header file of primitive type "RenderingContext" from package*/ /*==== "V3d" */ /*==== Implementation: This is a primitive type implemented with typedef */ /*============================================================================*/ // To manage 2D or 3D graphic context #ifndef _Aspect_RenderingContext_HeaderFile #define _Aspect_RenderingContext_HeaderFile #if defined(__APPLE__) && !defined(HAVE_XLIB) #import #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE #ifdef __OBJC__ @class EAGLContext; #else struct EAGLContext; #endif typedef EAGLContext* Aspect_RenderingContext; #else #ifdef __OBJC__ @class NSOpenGLContext; #else struct NSOpenGLContext; #endif typedef NSOpenGLContext* Aspect_RenderingContext; #endif #else typedef void* Aspect_RenderingContext; // GLXContext under UNIX #endif #endif /* _Aspect_RenderingContext_HeaderFile */