// File: AIS_ConnectedShape.cxx // Created: Wed Apr 10 16:40:43 1996 // Author: Guest Design // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //======================================================================= //function : AIS_ConnectedShape //purpose : //======================================================================= AIS_ConnectedShape::AIS_ConnectedShape (const Handle(AIS_Shape)& TheAISShape, const PrsMgr_TypeOfPresentation3d TheType): AIS_ConnectedInteractive(TheType) { myReference = TheAISShape; } AIS_ConnectedShape::AIS_ConnectedShape (const Handle(AIS_ConnectedShape)& TheConnectedShape, const PrsMgr_TypeOfPresentation3d TheType): AIS_ConnectedInteractive(TheType) { myReference = TheConnectedShape; } //======================================================================= //function : Type //purpose : //======================================================================= AIS_KindOfInteractive AIS_ConnectedShape::Type() const {return AIS_KOI_Shape;} //======================================================================= //function : Signature //purpose : //======================================================================= Standard_Integer AIS_ConnectedShape::Signature() const {return 1;} //======================================================================= //function : AcceptShapeDecomposition //purpose : //======================================================================= Standard_Boolean AIS_ConnectedShape::AcceptShapeDecomposition() const {return Standard_True;} //======================================================================= //function : Compute Hidden Lines //purpose : //======================================================================= void AIS_ConnectedShape::Compute(const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) { UpdateShape(Standard_True); Compute(aProjector,aPresentation,myOwnSh); } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_ConnectedShape::Compute(const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& TheTrsf, const Handle(Prs3d_Presentation)& aPresentation) { UpdateShape(Standard_False); const TopLoc_Location& loc = myOwnSh.Location(); TopoDS_Shape shbis = myOwnSh.Located(TopLoc_Location(TheTrsf->Trsf())*loc); Compute(aProjector,aPresentation,shbis); } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_ConnectedShape::Compute(const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation, const TopoDS_Shape& SH) { // Standard_Boolean recompute = Standard_False; // Standard_Boolean myFirstCompute = Standard_True; switch (SH.ShapeType()){ case TopAbs_VERTEX: case TopAbs_EDGE: case TopAbs_WIRE: { aPresentation->SetDisplayPriority(4); StdPrs_WFDeflectionShape::Add(aPresentation,SH,myDrawer); break; } default: { Handle (Prs3d_Drawer) defdrawer = GetContext()->DefaultDrawer(); if (defdrawer->DrawHiddenLine()) {myDrawer->EnableDrawHiddenLine();} else {myDrawer->DisableDrawHiddenLine();} Aspect_TypeOfDeflection prevdef = defdrawer->TypeOfDeflection(); defdrawer->SetTypeOfDeflection(Aspect_TOD_RELATIVE); // traitement HLRAngle et HLRDeviationCoefficient() Standard_Real prevangl = myDrawer->HLRAngle(); Standard_Real newangl = defdrawer->HLRAngle(); if (Abs(newangl- prevangl) > Precision::Angular()) { #ifdef DEB cout << "AIS_MultipleConnectedShape : compute"<SetHLRAngle(newangl); myDrawer->SetHLRDeviationCoefficient(defdrawer->HLRDeviationCoefficient()); StdPrs_HLRPolyShape::Add(aPresentation,SH,myDrawer,aProjector); defdrawer->SetTypeOfDeflection (prevdef); } } } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_ConnectedShape::Compute(const Handle_PrsMgr_PresentationManager2d& aPresentationManager2d, const Handle_Graphic2d_GraphicObject& aGraphicObject, const int anInteger) { // Standard_NotImplemented::Raise("AIS_ConnectedShape::Compute(const Handle_PrsMgr_PresentationManager2d&, const Handle_Graphic2d_GraphicObject&, const int)"); AIS_ConnectedInteractive::Compute( aPresentationManager2d ,aGraphicObject,anInteger) ; } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_ConnectedShape::Compute(const Handle_PrsMgr_PresentationManager3d& /*aPresentationManager3d*/, const Handle_Prs3d_Presentation& /*aPresentation*/, const int /*anInteger*/) { Standard_NotImplemented::Raise("AIS_ConnectedShape::Compute(const Handle_PrsMgr_PresentationManager3d&, const Handle_Prs3d_Presentation&, const int)"); // AIS_ConnectedInteractive::Compute( aPresentationManager3d ,aPresentation,anInteger) ; not accessible } //======================================================================= //function : ComputeSelection //purpose : Attention fragile... //======================================================================= void AIS_ConnectedShape::ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) { UpdateShape(); aSelection->Clear(); // On regarde s'il n'y a pas des choses a faire sur la reference, // du type mise a jour... if(!myReference->HasSelection(aMode)) myReference->UpdateSelection(aMode); const Handle(SelectMgr_Selection)& RefSel = myReference->Selection(aMode); if(RefSel->IsEmpty()) myReference->UpdateSelection(aMode); if(RefSel->UpdateStatus()==SelectMgr_TOU_Full) myReference->UpdateSelection(aMode); //suivant le type de decomposition, on deduit les primitives connectees. // il faut suivre l'ordre de creation de StdSelect_BRepSelectionTool... TopAbs_ShapeEnum TheType = AIS_Shape::SelectionType(aMode); Handle(StdSelect_BRepOwner) OWNR; Handle(Select3D_SensitiveEntity) SE,NiouSE; TopLoc_Location BidLoc; switch(TheType){ case TopAbs_VERTEX: case TopAbs_EDGE: case TopAbs_WIRE: case TopAbs_FACE: case TopAbs_SHELL: { TopTools_IndexedMapOfShape subshaps; TopExp::MapShapes(myOwnSh,TheType,subshaps); RefSel->Init(); for(Standard_Integer I=1; I<=subshaps.Extent()&& RefSel->More(); RefSel->Next(),I++){ SE = *((Handle(Select3D_SensitiveEntity)*) &(RefSel->Sensitive())); if(!SE.IsNull()){ OWNR = new StdSelect_BRepOwner(subshaps(I),this,SE->OwnerId()->Priority()); if(myLocation.IsIdentity()) NiouSE = SE->GetConnected(BidLoc); else NiouSE = SE->GetConnected(myLocation); NiouSE->Set(OWNR); aSelection->Add(NiouSE); } } break; } case TopAbs_SHAPE: default: { // Dans ce cas on n'a qu'un seul proprietaire pour l'ensemble des // primitives sensibles... OWNR = new StdSelect_BRepOwner(myOwnSh,this); Standard_Boolean FirstIncr(Standard_True); for(RefSel->Init();RefSel->More();RefSel->Next()){ SE = *((Handle(Select3D_SensitiveEntity)*) &(RefSel->Sensitive())); if(FirstIncr){ Standard_Integer Prior = SE->OwnerId()->Priority(); Handle(SelectBasics_EntityOwner)::DownCast(OWNR)->Set(Prior); FirstIncr = Standard_False;} if(myLocation.IsIdentity()) NiouSE = SE->GetConnected(BidLoc); else NiouSE = SE->GetConnected(myLocation); NiouSE->Set(OWNR); aSelection->Add(NiouSE); } break; } } StdSelect::SetDrawerForBRepOwner(aSelection,myDrawer); } //======================================================================= //function : Shape //purpose : //======================================================================= const TopoDS_Shape& AIS_ConnectedShape::Shape() { UpdateShape(); return myOwnSh; } AIS_ConnectedShape::AIS_ConnectedShape(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d): AIS_ConnectedInteractive(aTypeOfPresentation3d) { SetHilightMode(0); } //======================================================================= //function : UpdateShape //purpose : if computes only the deducted shape // from reference; does not put "myLocation" //======================================================================= void AIS_ConnectedShape::UpdateShape(const Standard_Boolean WithTheLocation) { if(myReference.IsNull()) return; // attention grosse ligne... if(myReference->Type()!=AIS_KOI_Shape) return; Standard_Integer Sig = myReference->Signature(); TopoDS_Shape S ; switch(Sig){ case 0: S = (*((Handle(AIS_Shape)*) &myReference))->Shape(); break; case 1: S = (*((Handle(AIS_ConnectedShape)*) &myReference))->Shape(); break; case 2: S=(*((Handle(AIS_MultipleConnectedShape)*) &myReference))->Shape(); break; default: S = myOwnSh; } if(S.IsNull()) return; if(myLocation.IsIdentity() || !WithTheLocation) myOwnSh = S; else myOwnSh = S.Moved(myLocation); } //======================================================================= //function : Connect //purpose : //======================================================================= void AIS_ConnectedShape:: Connect(const Handle(AIS_InteractiveObject)& anotherIObj) { if(anotherIObj->Type()== AIS_KOI_Shape){ Standard_Integer Sig = anotherIObj->Signature(); if(Sig <=2) AIS_ConnectedInteractive::Connect(anotherIObj); } } //======================================================================= //function : Connect //purpose : //======================================================================= void AIS_ConnectedShape:: Connect(const Handle(AIS_InteractiveObject)& anotherIObj, const TopLoc_Location& aLocation) { if(anotherIObj->Type()== AIS_KOI_Shape){ Standard_Integer Sig = anotherIObj->Signature(); if(Sig <=2) AIS_ConnectedInteractive::Connect(anotherIObj,aLocation); } }