// Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_AnimationCamera_HeaderFile #define _AIS_AnimationCamera_HeaderFile #include class Graphic3d_Camera; class V3d_View; //! Camera animation. class AIS_AnimationCamera : public AIS_Animation { DEFINE_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation) public: //! Main constructor. Standard_EXPORT AIS_AnimationCamera (const TCollection_AsciiString& theAnimationName, const Handle(V3d_View)& theView); //! Return the target view. const Handle(V3d_View)& View() const { return myView; } //! Set target view. void SetView (const Handle(V3d_View)& theView) { myView = theView; } //! Return camera start position. const Handle(Graphic3d_Camera)& CameraStart() const { return myCamStart; } //! Define camera start position. void SetCameraStart (const Handle(Graphic3d_Camera)& theCameraStart) { myCamStart = theCameraStart; } //! Return camera end position. const Handle(Graphic3d_Camera)& CameraEnd() const { return myCamEnd; } //! Define camera end position. void SetCameraEnd (const Handle(Graphic3d_Camera)& theCameraEnd) { myCamEnd = theCameraEnd; } protected: //! Update the progress. Standard_EXPORT virtual void update (const AIS_AnimationProgress& theProgress) Standard_OVERRIDE; protected: Handle(V3d_View) myView; //!< view to setup camera Handle(Graphic3d_Camera) myCamStart; //!< starting camera position Handle(Graphic3d_Camera) myCamEnd; //!< end camera position }; DEFINE_STANDARD_HANDLE(AIS_AnimationCamera, AIS_Animation) #endif // _AIS_AnimationCamera_HeaderFile