// // App.xaml.cpp // Implementation of the App class. // #include "pch.h" #include "MainPage.xaml.h" using namespace uwp; using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; /// /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); } /// /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// /// Details about the launch request and process. void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ theEvent) { #if _DEBUG // Show graphics profiling information while debugging. if (IsDebuggerPresent()) { // Display the current frame rate counters DebugSettings->EnableFrameRateCounter = true; } #endif auto rootFrame = dynamic_cast(Window::Current->Content); // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == nullptr) { // Create a Frame to act as the navigation context and associate it with // a SuspensionManager key rootFrame = ref new Frame(); rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed); if (theEvent->PreviousExecutionState == ApplicationExecutionState::Terminated) { // TODO: Restore the saved session state only when appropriate, scheduling the // final launch steps after the restore is complete } if (theEvent->PrelaunchActivated == false) { if (rootFrame->Content == nullptr) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame->Navigate(TypeName(MainPage::typeid), theEvent->Arguments); } // Place the frame in the current Window Window::Current->Content = rootFrame; // Ensure the current window is active Window::Current->Activate(); } } else { if (theEvent->PrelaunchActivated == false) { if (rootFrame->Content == nullptr) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame->Navigate(TypeName(MainPage::typeid), theEvent->Arguments); } // Ensure the current window is active Window::Current->Activate(); } } } /// /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// /// The source of the suspend request. /// Details about the suspend request. void App::OnSuspending(Object^ theSender, SuspendingEventArgs^ theEvent) { (void)theSender; // Unused parameter (void)theEvent; // Unused parameter //TODO: Save application state and stop any background activity } /// /// Invoked when Navigation to a certain page fails /// /// The Frame which failed navigation /// Details about the navigation failure void App::OnNavigationFailed(Platform::Object ^theSender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^theEvent) { throw ref new FailureException("Failed to load Page " + theEvent->SourcePageType.Name); }