# Script demonstrating Global illumination effects using non-interactive # path tracing rendering engine in 3d view #Category: Visualization #Title: Path tracing pload MODELING VISUALIZATION # setup 3D viewer content vinit name=View1 w=512 h=512 vglinfo # setup light sources vlight del 0 vlight del 1 vlight add positional head 0 pos 0.5 0.5 0.85 vlight change 0 sm 0.06 vlight change 0 int 60.0 vvbo 0 vsetdispmode 1 vcamera -persp # setup outer box box b 1 1 1 explode b FACE vdisplay b_1 b_2 b_3 b_5 b_6 vsetlocation b_1 1 0 0 vsetlocation b_2 -1 0 0 vsetlocation b_3 0 1 0 vsetlocation b_5 0 0 1 vsetlocation b_6 0 0 -1 vsetmaterial b_1 plastic vsetmaterial b_2 plastic vsetmaterial b_3 plastic vsetmaterial b_5 plastic vsetmaterial b_6 plastic vbsdf b_1 -kd 1 0.3 0.3 -ks 0 vbsdf b_2 -kd 0.3 0.5 1 -ks 0 vbsdf b_3 -kd 1 -ks 0 vbsdf b_5 -kd 1 -ks 0 vbsdf b_6 -kd 1 -ks 0 vfront vfit # setup first inner sphere psphere s 0.2 vdisplay s vsetlocation s 0.21 0.3 0.2 vsetmaterial s glass vbsdf s -absorpcolor 0.8 0.8 1.0 vbsdf s -absorpcoeff 6 # setup first inner box box c 0.3 0.3 0.2 vdisplay c vsetlocation c 0.55 0.3 0.0 vlocrotate c 0 0 0 0 0 1 -30 vsetmaterial c plastic vbsdf c -kd 1.0 0.8 0.2 -ks 0.3 -n # setup second inner box box g 0.15 0.15 0.3 vdisplay g vsetlocation g 0.7 0.25 0.2 vlocrotate g 0 0 0 0 0 1 10 vsetmaterial g glass vbsdf g -absorpcolor 0.8 1.0 0.8 vbsdf g -absorpcoeff 6 # setup second inner sphere psphere r 0.1 vdisplay r vsetmaterial r plastic vbsdf r -kd 0.5 0.9 0.3 -ks 0.0 -kr 0.3 -n vbsdf r -fresnel Constant 1.0 vsetlocation r 0.5 0.65 0.1 puts "Trying path tracing mode..." vrenderparams -ray -gi -rayDepth 8 puts "Make several path tracing iterations to refine the picture, please wait..." vfps 100 puts "Done. To improve the image further, or after view manipulations, give command:" puts "vfps \[nb_iteratons\]"